> Arctic MUD PK Logs

Randomers Die

3 Sep 2003 · Submitted by yair · POV: Tort · 590 views · ★ Score -0.9 · 14 votes
XH 119V 1X 835C Mem:1 Exits:NSW> An Intersection
Faar the Male Minotaur is standing here.

XH 118V 1X 835C Mem:1 Exits:NESW> You utter the words, 'hold person'
HOLD left: 1
Faar freezes in place.

XH 118V 1X 835C Mem:1 Exits:NESW> cast 'hold person' dominique
cast 'hold person' dominique
Who should the spell be cast upon?

XH 118V 1X 835C Mem:1 Exits:NESW> Who should the spell be cast upon?

XH 118V 1X 835C Mem:1 Exits:NESW> cast 'hold person' dominique
look

Faar says 'why'

XH 118V 1X 835C Mem:1 Exits:NESW> Who should the spell be cast upon?

XH 118V 1X 835C Mem:1 Exits:NESW> An Intersection
Faar the Male Minotaur is standing here.

XH 118V 1X 835C Mem:1 Exits:NESW> l faar
cast 'hold person' dominique
You see nothing special about him.
Faar the young adult male minotaur has some small wounds and bruises.

Faar is using:
<worn on finger>           a small copper ring
<worn on body>             an etched suit of armor
<worn on legs>             some iron greaves
<worn on arms>             a pair of copper chain sleeves
<worn about body>          a backpack
<worn about waist>         a red leather scabbard
<worn around right wrist>  a copper wrist guard
<worn around left wrist>   a blue ochre bracer
<used in primary hand>     a ruby axe..it hums softly
<used in secondary hand>   a thin ice axe..it hums softly

XH 118V 1X 835C Mem:1 Exits:NESW> Who should the spell be cast upon?

XH 118V 1X 835C Mem:1 Exits:NESW> cast 'hold person' dominique
Who should the spell be cast upon?

XH 118V 1X 835C Mem:1 Exits:NESW> cast 'hold person' dominique
Who should the spell be cast upon?

XH 118V 1X 835C Mem:1 Exits:NESW> look
cast 'hold person' dominique
An Intersection
Faar the Male Minotaur is standing here.

XH 118V 1X 835C Mem:1 Exits:NESW> Who should the spell be cast upon?

XH 118V 1X 835C Mem:1 Exits:NESW> cast 'hold person' dominique
Who should the spell be cast upon?

XH 118V 1X 835C Mem:1 Exits:NESW> cast 'hold person' dominique
Who should the spell be cast upon?

XH 118V 1X 835C Mem:1 Exits:NESW> cast 'hold person' dominique
Who should the spell be cast upon?

XH 118V 1X 835C Mem:1 Exits:NESW> scan
cast 'hold person' dominique
Looking north:
The road leads to the outskirts of the northern part of town.
Looking east:
An inspector pokes through a newly arrived shipment of goods.
A Balifor watchman watches for trouble in the city.
Looking south:
The narrow road extends into the heart of Port Balifor.
A drunken sailor steadies himself as he tries to stagger back to his boat.
Looking west:
A large group of sailors share a raucous tale.
A pale woman wearing the armor of the Knights of the Skull lurks here.
Looking up:
You see nothing special.
Looking down:
You see nothing special.

XH 118V 1X 835C Mem:1 Exits:NESW> Who should the spell be cast upon?

XH 118V 1X 835C Mem:1 Exits:NESW>
Faar says 'why you hold me man'

XH 118V 1X 835C Mem:1 Exits:NESW> 'randoming
cast 'hold person' dominique
You say 'randoming'

XH 118V 1X 835C Mem:1 Exits:NESW> scan
Who should the spell be cast upon?

XH 118V 1X 835C Mem:1 Exits:NESW> cast 'hold person' dominique
Looking north:
The road leads to the outskirts of the northern part of town.
Looking east:
An inspector pokes through a newly arrived shipment of goods.
A Balifor watchman watches for trouble in the city.
Looking south:
The narrow road extends into the heart of Port Balifor.
A drunken sailor steadies himself as he tries to stagger back to his boat.
Looking west:
A large group of sailors share a raucous tale.
A pale woman wearing the armor of the Knights of the Skull lurks here.
Looking up:
You see nothing special.
Looking down:
You see nothing special.

XH 118V 1X 835C Mem:1 Exits:NESW> Who should the spell be cast upon?

XH 118V 1X 835C Mem:1 Exits:NESW> cast 'hold person' dominique
scan
Who should the spell be cast upon?

XH 118V 1X 835C Mem:1 Exits:NESW> cast 'hold person' dominique
TICK IN 10 SECONDS.
Looking north:
The road leads to the outskirts of the northern part of town.
Looking east:
An inspector pokes through a newly arrived shipment of goods.
A Balifor watchman watches for trouble in the city.
Looking south:
The narrow road extends into the heart of Port Balifor.
A drunken sailor steadies himself as he tries to stagger back to his boat.
Looking west:
A large group of sailors share a raucous tale.
Looking up:
You see nothing special.
Looking down:
You see nothing special.

XH 118V 1X 835C Mem:1 Exits:NESW> cast 'hold person' dominique
Who should the spell be cast upon?

XH 118V 1X 835C Mem:1 Exits:NESW> Who should the spell be cast upon?

XH 118V 1X 835C Mem:1 Exits:NESW> cast 'hold person' dominique
Who should the spell be cast upon?

XH 118V 1X 835C Mem:1 Exits:NESW> cast 'hold person' dominique
Who should the spell be cast upon?

XH 118V 1X 835C Mem:1 Exits:NESW>
Faar says 'no i didnt'

XH 118V 1X 835C Mem:1 Exits:NESW> cast 'silence' faar
You utter the words, 'silence'
SILENCE left: 0
Faar suddenly becomes very quiet.

XH 118V 1X 835C Mem:2 Exits:NESW> look
An Intersection
Faar the Male Minotaur is standing here.

XH 118V 1X 835C Mem:2 Exits:NESW>
A Balifor watchman arrives from the east.

XH 118V 1X 835C Mem:2 Exits:NESW>
Faar bursts into tears.

XH 118V 1X 835C Mem:2 Exits:NESW>
The rising sun barely lights the dark and cloudy sky.
Timer now at 61 secs.

XH 152V 1X 835C Mem:1 Exits:NESW> cast 'hold person' dominique
scan
Who should the spell be cast upon?

XH 152V 1X 835C Mem:1 Exits:NESW> Looking north:
The road leads to the outskirts of the northern part of town.
A small and weak looking horse is here awaiting its master.
A bored watchman guards the northern gates of Balifor.
A bored watchman guards the northern gates of Balifor.
Looking east:
An inspector pokes through a newly arrived shipment of goods.
Looking south:
The narrow road extends into the heart of Port Balifor.
A drunken sailor steadies himself as he tries to stagger back to his boat.
Looking west:
A large group of sailors share a raucous tale.
Looking up:
You see nothing special.
Looking down:
You see nothing special.

XH 152V 1X 835C Mem:1 Exits:NESW> s
scan
n
Traders Street
A drunken sailor steadies himself as he tries to stagger back to his boat.

XH 151V 1X 835C Mem:1 Exits:NSW> Looking north:
Clumps of travellers discuss their final destination.
A Balifor watchman watches for trouble in the city.
Faar the Male Minotaur is standing here.
Looking east:
An elegant home is set slightly off the street.
Looking south:
The narrow road extends into the heart of Port Balifor.
Looking west:
Commerce seems to taper off as the guild houses begin.
Looking up:
You see nothing special.
Looking down:
You see nothing special.

XH 151V 1X 835C Mem:1 Exits:NSW> An Intersection
A Balifor watchman watches for trouble in the city.
Faar the Male Minotaur is standing here.

XH 150V 1X 835C Mem:1 Exits:NESW> scan
Looking north:
The road leads to the outskirts of the northern part of town.
A small and weak looking horse is here awaiting its master.
A bored watchman guards the northern gates of Balifor.
A bored watchman guards the northern gates of Balifor.
Looking east:
An inspector pokes through a newly arrived shipment of goods.
Looking south:
The narrow road extends into the heart of Port Balifor.
A drunken sailor steadies himself as he tries to stagger back to his boat.
Looking west:
A large group of sailors share a raucous tale.
Looking up:
You see nothing special.
Looking down:
You see nothing special.

XH 150V 1X 835C Mem:1 Exits:NESW> w
scan
e
Dock Road

XH 149V 1X 835C Mem:1 Exits:NEW> Looking north:
You see nothing special.
A merchant walks along the docks here, looking to make his way to the city.
A drunken sailor steadies himself as he tries to stagger back to his boat.
A drunken sailor steadies himself as he tries to stagger back to his boat.
A large grey seagull perches here, ready to take flight.
Looking east:
You see nothing special.
A Balifor watchman watches for trouble in the city.
Faar the Male Minotaur is standing here.
Looking south:
You see nothing special.
Looking west:
You see nothing special.
A pale woman wearing the armor of the Knights of the Skull lurks here.
Looking up:
You see nothing special.
Looking down:
You see nothing special.

XH 149V 1X 835C Mem:1 Exits:NEW> An Intersection
A Balifor watchman watches for trouble in the city.
Faar the Male Minotaur is standing here.

XH 148V 1X 835C Mem:1 Exits:NESW> look
An Intersection
A Balifor watchman watches for trouble in the city.
Faar the Male Minotaur is standing here.

XH 148V 1X 835C Mem:1 Exits:NESW>
A Balifor watchman leaves north.

XH 148V 1X 835C Mem:1 Exits:NESW> cast 'force bolt' faar
You can't remember how to cast that spell!

XH 148V 1X 835C Mem:1 Exits:NESW> cast 'lightning bolt' faar
You utter the words, 'lightning bolt'
LIGHTNING left: 5
The lightning bolt hits Faar with full impact.

XH 148V 1X 835C [Me:Perfect] [Faar:Fair] Mem:1 Exits:NESW> cast 'lightning bolt'

You bludgeon Faar hard.

XH 148V 1X 835C [Me:Perfect] [Faar:Fair] Mem:1 Exits:NESW> You utter the words, 'lightning bolt'
LIGHTNING left: 4
The lightning bolt hits Faar with full impact.

XH 148V 1X 835C [Me:Perfect] [Faar:Fair] Mem:2 Exits:NESW> cast 'lightning bolt'
You utter the words, 'lightning bolt'
LIGHTNING left: 3
The lightning bolt hits Faar with full impact.

XH 148V 1X 835C [Me:Perfect] [Faar:Awful] Mem:3 Exits:NESW>
Dominique arrives from the south.
DOMINIQUE - Entered from the - SOUTH.

XH 148V 1X 835C [Me:Perfect] [Faar:Awful] Mem:3 Exits:NESW> fol faar

Dominique recites a scroll of recall.
Faar disappears.

XH 148V 1X 835C Mem:3 Exits:NESW> I see no person by that name here!

XH 148V 1X 835C Mem:3 Exits:NESW> cast 'hold person' dominique
You utter the words, 'hold person'
HOLD left: 0
Dominique freezes in place.

XH 148V 1X 835C Mem:3 Exits:NESW> cast 'relocate' faar
You utter the words, 'relocate'
RELOCATE left: 1
The Public Sitting Area
Faar the Male Minotaur is standing here.
A banshee paces the room highly agitated.

XH 148V 1X 835C Mem:4 Exits:ES>
A wandering banshee leaves south.

XH 148V 1X 835C Mem:4 Exits:ES> cast 'lightning bolt' faar
You cannot concentrate enough to cast!

XH 148V 1X 835C Mem:4 Exits:ES> cast 'lightning bolt' faar
You utter the words, 'lightning bolt'
LIGHTNING left: 2
Your lightning bolt shatters Faar to pieces.
You receive 0 experience.
g all.coins corpse
Faar is dead! R.I.P.

XH 148V 1X 835C [Me:Perfect] [Faar:Dying] Mem:5 Exits:ES>
The death cry of Faar echoes from somewhere nearby...
Dominique stops following Faar.

XH 148V 1X 835C Mem:5 Exits:ES> g all corpse
The corpse doesn't seem to have what you are looking for.

XH 148V 1X 835C Mem:5 Exits:ES> You get a thin ice axe from the corpse of Faar.
You get a ruby axe from the corpse of Faar.
You get a blue ochre bracer from the corpse of Faar.
You get a copper wrist guard from the corpse of Faar.
You get a red leather scabbard from the corpse of Faar.
You get a backpack from the corpse of Faar.
You get a pair of copper chain sleeves from the corpse of Faar.
You get some iron greaves from the corpse of Faar.
You get an etched suit of armor from the corpse of Faar.
You get a small copper ring from the corpse of Faar.
You get a large first-aid kit from the corpse of Faar.
Pie : You can't carry that many items.
Pie : You can't carry that many items.
Pie : You can't carry that many items.
Pie : You can't carry that many items.
Torch : You can't carry that many items.
Scroll : You can't carry that many items.
Kit : You can't carry that many items.
Canteen : You can't carry that many items.
Canteen : You can't carry that many items.
Canteen : You can't carry that many items.
Canteen : You can't carry that many items.

XH 148V 1X 835C Mem:5 Exits:ES> TICK IN 10 SECONDS.
l in corpse
corpse (here) :
a pork pie [4]
a torch
a scroll of recall
a large first-aid kit
a small canteen [4]

XH 148V 1X 835C Mem:5 Exits:ES> e
e
e
A Dilapidated Hall

XH 147V 1X 835C Mem:5 Exits:ESW> Entryway of a Dilapidated House

XH 146V 1X 835C Mem:5 Exits:EW> dro kit
A Side Street

XH 145V 1X 835C Mem:5 Exits:NW> You drop a large first-aid kit.

XH 145V 1X 835C Mem:5 Exits:NW> dro greaves
You drop some iron greaves.

XH 145V 1X 835C Mem:5 Exits:NW> dro armor
n
n
You drop an etched suit of armor.

XH 145V 1X 835C Mem:5 Exits:NW> n
e
A Side Street

XH 144V 1X 835C Mem:5 Exits:NS> Dock Road
A pale woman wearing the armor of the Knights of the Skull lurks here.

XH 143V 1X 835C Mem:5 Exits:ESW> The rising sun proclaims a new day.
Alas, you cannot go that way...

XH 153V 1X 835C Mem:4 Exits:ESW> Dock Road
A drunken sailor steadies himself as he tries to stagger back to his boat.

XH 152V 1X 835C Mem:4 Exits:NEW>
Faar arrives from the east.
FAAR - Entered from the - EAST.

XH 152V 1X 835C Mem:4 Exits:NEW>
You are no longer a member of Zara's group.
You stop following Zara.
Faar leaves west.

XH 152V 1X 835C Mem:4 Exits:NEW> e
An Intersection
Dominique the Male High Elf is standing here.
. . . is followed by a hovering ball of light.

XH 151V 1X 835C Mem:4 Exits:NESW> cast 'lightning bolt' dominique
You utter the words, 'lightning bolt'
LIGHTNING left: 1
The lightning bolt hits Dominique with full impact.

XH 151V 1X 835C [Me:Perfect] [Dominique:Fair] Mem:4 Exits:NESW>
You bludgeon Dominique hard.

XH 151V 1X 835C [Me:Perfect] [Dominique:Fair] Mem:4 Exits:NESW> cast 'lightning bolt'
You utter the words, 'lightning bolt'
LIGHTNING left: 0
The lightning bolt hits Dominique with full impact.

XH 151V 1X 835C [Me:Perfect] [Dominique:Awful] Mem:5 Exits:NESW>
Dominique sighs loudly.

XH 151V 1X 835C [Me:Perfect] [Dominique:Awful] Mem:5 Exits:NESW>
Faar arrives from the west.
FAAR - Entered from the - WEST.

XH 151V 1X 835C [Me:Perfect] [Dominique:Awful] Mem:5 Exits:NESW> cast 'magic missile'

Faar leaves north.

XH 151V 1X 835C [Me:Perfect] [Dominique:Awful] Mem:5 Exits:NESW> You utter the words, 'magic missile'
MAGIC left: 1
You watch with selfpride as the magic missile hits Dominique.
You watch with selfpride as the magic missile hits Dominique.
Dominique is incapacitated and will slowly die, if not aided.
The magic missile tears away the remaining life of Dominique.
You receive 0 experience.
g all.coins corpse
Dominique is dead! R.I.P.

XH 151V 1X 835C [Me:Perfect] [Dominique:Dying] Mem:6 Exits:NESW>
The death cry of Dominique echoes from somewhere nearby...

XH 151V 1X 835C Mem:6 Exits:NESW> g all corpse
cast 'magic missile' faar
You get a large pile of coins from the corpse of Dominique.
There were 945 coins.
split 945

XH 151V 1X 1780C Mem:6 Exits:NESW> You get the twisted merchant's staff from the corpse of Dominique.
You get a thin jeweled belt from the corpse of Dominique.
You get a loaf of bread from the corpse of Dominique.
Bread : You can't carry that many items.
Bread : You can't carry that many items.
Scroll : You can't carry that many items.
Scroll : You can't carry that many items.
Scroll : You can't carry that many items.
Scroll : You can't carry that many items.
Bread : You can't carry that many items.
Bread : You can't carry that many items.
Bread : You can't carry that many items.
Bread : You can't carry that many items.
Waterskin : You can't carry that many items.
Waterskin : You can't carry that many items.
Waterskin : You can't carry that many items.
Waterskin : You can't carry that many items.

XH 151V 1X 1780C Mem:6 Exits:NESW> Who should the spell be cast upon?

XH 151V 1X 1780C Mem:6 Exits:NESW> cast 'magic missile' faar
You belong to no group.

XH 151V 1X 1780C Mem:6 Exits:NESW> look
Who should the spell be cast upon?

XH 151V 1X 1780C Mem:6 Exits:NESW> scan
cast 'magic missile' faar
An Intersection
The corpse of Dominique is lying here.

XH 151V 1X 1780C Mem:6 Exits:NESW> Looking north:
The road leads to the outskirts of the northern part of town.
Faar the Male Minotaur is standing here.
A Balifor watchman watches for trouble in the city.
A small and weak looking horse is here awaiting its master.
A bored watchman guards the northern gates of Balifor.
A bored watchman guards the northern gates of Balifor.
Looking east:
An inspector pokes through a newly arrived shipment of goods.
Looking south:
The narrow road extends into the heart of Port Balifor.
Looking west:
A large group of sailors share a raucous tale.
A drunken sailor steadies himself as he tries to stagger back to his boat.
Looking up:
You see nothing special.
Looking down:
You see nothing special.

XH 151V 1X 1780C Mem:6 Exits:NESW> Who should the spell be cast upon?

XH 151V 1X 1780C Mem:6 Exits:NESW> n
cast 'magic missile' faar
The North Gate of Port Balifor
Faar the Male Minotaur is standing here.
A Balifor watchman watches for trouble in the city.
A small and weak looking horse is here awaiting its master.
A bored watchman guards the northern gates of Balifor.
A bored watchman guards the northern gates of Balifor.

XH 150V 1X 1780C Mem:6 Exits:NS> You utter the words, 'magic missile'
MAGIC left: 0
You watch with selfpride as the magic missile hits Faar.
You watch with selfpride as the magic missile hits Faar.
Faar is mortally wounded, and will die soon, if not aided.
The magic missile tears away the remaining life of Faar.
You receive 0 experience.
g all.coins corpse
Faar is dead! R.I.P.

XH 150V 1X 1780C [Me:Perfect] [Faar:Dying] Mem:6 Exits:NS>
The death cry of Faar echoes from somewhere nearby...

14 comments

  1. Rurh · 3 Sep 2003
    Faar says 'why you hold me man'
    You say 'randoming'

    That can be taken either way I think. Damn the english language!
  2. yair · 3 Sep 2003
    You cant handle my wit!

    Funny thing is, dominique continued randoming 5 minutes after dying. If imms want newbies staying on the mud they should treat trash randomers with an IRONSTRONGFIST (tm).
  3. Mitch · 3 Sep 2003
    you're right yair they should.. delete all of corey's chars
  4. Seq · 3 Sep 2003
    Corey may be trash and he may be a randomer and he's definitely an idiot but he isn't killing new players that can't protect themselves, all the people he's killing are experienced enough that they SHOULD be capable of defending themselves.
  5. suf · 3 Sep 2003
    Actually, I think he is killing both... Just because he is skilled enough to kill characters with some experience doesn't mean he isn't hitting newbies.

    Of course, that is just my guess... I'd bet he's cut down on the newbie killing once he started focusing on more interesting characters to kill.
  6. John · 3 Sep 2003
    Well really he still sucks, because he killed a lvl 15 awhile back. And him and his trash killed, or wait wait wait try to kill my lvl 16 brother. they summoned his druid and basicly got ruled, and darick got away. HOW GOOD ARE THEY NOW!>? yea thats what i thought. hahahaha sucky corey bitch girl!
  7. pinoy · 3 Sep 2003
    somebody's drunk
  8. tikk · 3 Sep 2003
    Why doesn't tort kill patrick if he likes killing randomers!
  9. suf · 3 Sep 2003
    i don't think patrick randomed him yet
  10. Rurh · 3 Sep 2003
    Patrick doesn't really random. He just hates everyone. Therefore it isn't random.
  11. Melee · 3 Sep 2003
    Yair- Let the immorts know. I said something after a randomer fail 3 hits on an unknown in one day and he was deleted. *Note: pick a ruthless one
  12. adam- · 3 Sep 2003
    "Well really he still sucks, because he killed a lvl 15 awhile back. "

    good reasoning
  13. yair · 5 Sep 2003
    I asked some lower imm if a higher imm was on in order to talk to him about this trash randoming, but i was told not to bother because they dont care or wont do anything, and hes probably right.
  14. yair · 5 Sep 2003
    Btw, which one of them is corey?