Going Down Swinging
Congrats on the Kill, but the following was a bit trashy in my opinion.
Intersection of Kharas North and Champion
This street intersects in all four directions. To the south, you can
hear peddlers shouting their wares for sale, as the street opens up into a
marketplace. To the north lies a massive gate, the entrance and exit into
Lytburg for travellers visiting the city. Noble homes line both sides of
the street in the eastern direction, while to the west live those who are
less fortunate.
A hulking, gray gargoyle, Rise, is perched here like a statue. (red aura)
Mickie the Male Hylar Dwarf is standing here. (flying) (white aura)
416H 67V 1X 84.67% 8226C Exits:NESW>
Turrible appears before you in a puff of smoke.
416H 67V 1X 84.67% 8226C Exits:NESW> ff
A rush over comes you as your time to shine begins. But be careful.
416H 67V 1X 84.67% 8226C Exits:NESW>
You utter the words, 'nightmare'
You unleash the world of nightmares upon your enemies.
Your blow glances off a piece of flesh circling Turrible.
416H 67V 1X 84.67% 8226C [Trast:Perfect] [Turrible:Perfect] Mem:2 Exits:NESW> ff
Turrible says 'sup'
416H 67V 1X 84.67% 8226C [Trast:Perfect] [Turrible:Perfect] Mem:2 Exits:NESW>
Mickie flies south.
416H 67V 1X 84.67% 8226C [Trast:Perfect] [Turrible:Perfect] Mem:2 Exits:NESW>
Tao appears before Turrible in a puff of smoke.
416H 67V 1X 84.67% 8226C [Trast:Perfect] [Turrible:Perfect] Mem:2 Exits:NESW>
Turrible utters the words, 'nightmare'.
You shiver as Turrible unleashes a world of nightmares.
Rise the gargoyle's eyes widen and jaw drops as terror invades its mind.
Rise the gargoyle succumbs to the nightmare and falls into a deep, dark sleep.
A blow glances off a piece of flesh circling you.
416H 67V 1X 84.67% 8226C [Trast:Perfect] [Turrible:Perfect] Mem:2 Exits:NESW>
You miss Turrible with your bludgeon.
416H 67V 1X 84.67% 8226C [Trast:Perfect] [Turrible:Perfect] Mem:2 Exits:NESW>
Alas, you are not ready yet.
416H 67V 1X 84.67% 8226C [Trast:Perfect] [Turrible:Perfect] Mem:2 Exits:NESW>
You utter the words, 'nightmare'
You unleash the world of nightmares upon your enemies.
Your blow glances off a piece of flesh circling Tao.
Your blow glances off a piece of flesh circling Turrible.
Turrible succumbs to the nightmare and falls into a deep, dark sleep.
416H 67V 1X 84.67% 8226C [Trast:Perfect] [Turrible:Perfect] Mem:2 Exits:NESW>
Baru appears before Tao in a puff of smoke.
416H 67V 1X 84.67% 8226C [Trast:Perfect] [Turrible:Perfect] Mem:2 Exits:NESW>
Tao utters the words, 'nightmare'.
You shiver as Tao unleashes a world of nightmares.
Rise the gargoyle's eyes widen and jaw drops as terror invades its mind.
A blow glances off a piece of flesh circling you.
416H 67V 1X 84.67% 8226C [Trast:Perfect] [Turrible:Perfect] Mem:2 Exits:NESW> st
Sultanahmet appears before Tao in a puff of smoke.
416H 67V 1X 84.67% 8226C [Trast:Perfect] [Turrible:Perfect] Mem:2 Exits:NESW>
fYou are already standing.
416H 67V 1X 84.67% 8226C [Trast:Perfect] [Turrible:Perfect] Mem:2 Exits:NESW> f
Alas, you are not ready yet.
416H 67V 1X 84.67% 8226C [Trast:Perfect] [Turrible:Perfect] Mem:2 Exits:NESW>
You utter the words, 'nightmare'
You unleash the world of nightmares upon your enemies.
Sultanahmet's eyes widen and jaw drops as you invade his mind with terror.
Baru's eyes widen and jaw drops as you invade his mind with terror.
Baru succumbs to the nightmare and falls into a deep, dark sleep.
Your blow glances off a piece of flesh circling Tao.
Tao succumbs to the nightmare and falls into a deep, dark sleep.
Your blow glances off a piece of flesh circling Turrible.
416H 67V 1X 84.67% 8226C [Trast:Perfect] [Turrible:Perfect] Mem:3 Exits:NESW> c 'ac m'
A blow glances off a piece of flesh circling you.
Sultanahmet's blow is absorbed by your armor.
416H 67V 1X 84.67% 8226C [Trast:Perfect] [Turrible:Perfect] Mem:3 Exits:NESW> !
Sultanahmet utters the words, 'malevolent tentacles'.
Sultanahmet conjures a writhing mass of inky black tentacles!
Rise the gargoyle grunts in agony as inky black tentacles smack it.
A blow glances off a piece of flesh circling you.
416H 67V 1X 84.67% 8226C [Trast:Perfect] [Turrible:Perfect] Mem:3 Exits:NESW>
You utter the words, 'acid mist'
A greenish-purple mist fills the air.
416H 67V 1X 84.67% 8226C [Trast:Perfect] [Turrible:Perfect] Mem:3 Exits:NESW> c
Sultanahmet's flesh sloughs off as he is engulfed in your acid fog.
Baru's flesh sloughs off as he is engulfed in your acid fog.
Your blow glances off a piece of flesh circling Tao.
Your blow glances off a piece of flesh circling Turrible.
Rise the gargoyle screams in pain as it is constricted by inky black tentacles.
416H 67V 1X 84.67% 8226C [Trast:Perfect] [Turrible:Perfect] Mem:3 Exits:NESW> 'ac m'
Sultanahmet utters the words, 'malevolent tentacles'.
Sultanahmet conjures a writhing mass of inky black tentacles!
Rise the gargoyle grunts in agony as inky black tentacles smack it.
Rise the gargoyle is mortally wounded, and will die soon, if not aided.
A blow glances off a piece of flesh circling you.
416H 67V 1X 84.67% 8226C [Trast:Perfect] [Turrible:Perfect] Mem:3 Exits:NESW>
You utter the words, 'acid mist'
A greenish-purple mist fills the air.
416H 67V 1X 84.67% 8226C [Trast:Perfect] [Turrible:Perfect] Mem:4 Exits:NESW>
Sultanahmet's flesh sloughs off as he is engulfed in your acid fog.
Baru's flesh sloughs off as he is engulfed in your acid fog.
Your blow glances off a piece of flesh circling Tao.
Your blow glances off a piece of flesh circling Turrible.
Sultanahmet's flesh sloughs off as he is engulfed in your acid fog.
Baru's flesh sloughs off as he is engulfed in your acid fog.
Your blow glances off a piece of flesh circling Tao.
Your blow glances off a piece of flesh circling Turrible.
416H 67V 1X 84.67% 8226C [Trast:Perfect] [Turrible:Perfect] Mem:4 Exits:NESW> c 'rend'
You utter the words, 'acid mist'
A greenish-purple mist fills the air.
416H 67V 1X 84.67% 8226C [Trast:Perfect] [Turrible:Perfect] Mem:4 Exits:NESW>
Sultanahmet's flesh sloughs off as he is engulfed in your acid fog.
Baru's flesh sloughs off as he is engulfed in your acid fog.
Tao's flesh sloughs off as he is engulfed in your acid fog.
Your blow glances off a piece of flesh circling Turrible.
Sultanahmet's flesh sloughs off as he is engulfed in your acid fog.
Baru's flesh sloughs off as he is engulfed in your acid fog.
Tao's flesh sloughs off as he is engulfed in your acid fog.
Your blow glances off a piece of flesh circling Turrible.
Sultanahmet's flesh sloughs off as he is engulfed in your acid fog.
Baru's flesh sloughs off as he is engulfed in your acid fog.
Tao's flesh sloughs off as he is engulfed in your acid fog.
Turrible's flesh sloughs off as he is engulfed in your acid fog.
A blow glances off a piece of flesh circling you.
Sultanahmet's blow is absorbed by your armor.
A blow glances off a piece of flesh circling you.
416H 67V 1X 84.67% 8226C [Trast:Perfect] [Turrible:Good] Mem:4 Exits:NESW>
Sultanahmet gets a scroll from his shield.
416H 67V 1X 84.67% 8226C [Trast:Perfect] [Turrible:Good] Mem:4 Exits:NESW>
Sultanahmet stops using a delicate crystal ball.
Sultanahmet grabs a glowing scroll of recall.
Sultanahmet recites a glowing scroll of recall.
Sultanahmet disappears.
416H 67V 1X 84.67% 8226C [Trast:Perfect] [Turrible:Good] Mem:4 Exits:NESW>
You utter the words, 'rend'
Your spell misses Turrible and disappears into his dark orb.
416H 67V 1X 84.67% 8226C [Trast:Perfect] [Turrible:Good] Mem:5 Exits:NESW>
Baru's flesh sloughs off as he is engulfed in your acid fog.
Tao's flesh sloughs off as he is engulfed in your acid fog.
Turrible's flesh sloughs off as he is engulfed in your acid fog.
You smirk in lurid fascination as Baru inhales deeply of your acidic fog then keels over as he is dissolved from the inside out.
You receive 0 experience.
Baru is dead! R.I.P.
Tao's flesh sloughs off as he is engulfed in your acid fog.
Turrible's flesh sloughs off as he is engulfed in your acid fog.
Tao's flesh sloughs off as he is engulfed in your acid fog.
Turrible's flesh sloughs off as he is engulfed in your acid fog.
Tao misses you with his hit.
A blow glances off a piece of flesh circling you.
Turrible's blow is absorbed by your armor.
The death cry of Baru echoes from somewhere nearby...
Baru sinks gently to the ground.
Baru stops following Tao.
416H 67V 1X 84.67% 8226C [Trast:Perfect] [Turrible:Fair] Mem:5 Exits:NESW>
Tao gets a very large pile of coins from the corpse of Baru.
416H 67V 1X 84.67% 8226C [Trast:Perfect] [Turrible:Fair] Mem:5 Exits:NESW>
Turrible stands up.
416H 67V 1X 84.67% 8226C [Trast:Perfect] [Turrible:Fair] Mem:5 Exits:NESW>
Putz stops following Turrible.
416H 67V 1X 84.67% 8226C [Trast:Perfect] [Turrible:Fair] Mem:5 Exits:NESW>
Tao breaks an enchanted rabbit-bone wand.
Tao disappears.
416H 67V 1X 84.67% 8226C [Trast:Perfect] [Turrible:Fair] Mem:5 Exits:NESW>
Mickie flies in from the south.
416H 67V 1X 84.67% 8226C [Trast:Perfect] [Turrible:Fair] Mem:5 Exits:NESW>
Mickie gets a thick black wand from the corpse of Baru.
Mickie gets an old red bracelet from the corpse of Baru.
Mickie gets an old red bracelet from the corpse of Baru.
Mickie gets a silk-lined robe sewn with silver from the corpse of Baru.
Mickie gets a pair of ivory vambraces from the corpse of Baru.
Mickie gets a pair of ivory gauntlets from the corpse of Baru.
Mickie gets a pair of blue shoes from the corpse of Baru.
Mickie gets a pair of ivory legplates from the corpse of Baru.
Mickie gets a carved ivory mask from the corpse of Baru.
Mickie is zapped by an elegant golden caftan and instantly drops it.
Mickie is zapped by a skull shaped medallion and instantly drops it.
Mickie is zapped by a small black ring and instantly drops it.
Mickie gets an enchanted rabbit-bone wand from the corpse of Baru.
Mickie gets a rat ration from the corpse of Baru.
Mickie gets a rat ration from the corpse of Baru.
Mickie gets a rat ration from the corpse of Baru.
Mickie gets a rat ration from the corpse of Baru.
Mickie gets a rat ration from the corpse of Baru.
Mickie gets a glowing scroll of recall from the corpse of Baru.
Mickie gets a glowing scroll of recall from the corpse of Baru.
Mickie gets a glowing scroll of recall from the corpse of Baru.
Mickie gets a glowing scroll of recall from the corpse of Baru.
Mickie gets a glowing scroll of recall from the corpse of Baru.
Mickie gets a glowing scroll of recall from the corpse of Baru.
Mickie gets a large waterskin from the corpse of Baru.
Mickie gets a large waterskin from the corpse of Baru.
Mickie gets a large waterskin from the corpse of Baru.
Mickie gets a large waterskin from the corpse of Baru.
Mickie gets a large waterskin from the corpse of Baru.
Mickie gets a small wooden chest from the corpse of Baru.
416H 67V 1X 84.67% 8226C [Trast:Perfect] [Turrible:Fair] Mem:5 Exits:NESW>
Mickie flies south.
416H 67V 1X 84.67% 8226C [Trast:Perfect] [Turrible:Fair] Mem:5 Exits:NESW>
Turrible's flesh sloughs off as he is engulfed in your acid fog.
Turrible's flesh sloughs off as he is engulfed in your acid fog.
Turrible's flesh sloughs off as he is engulfed in your acid fog.
You bludgeon Turrible.
A blow glances off a piece of flesh circling you.
You move aside quickly as Turrible attacks!
416H 67V 1X 84.67% 8226C [Trast:Perfect] [Turrible:Fair] Mem:5 Exits:NESW> mind inv
Up is down, left is right, yesterday is tomorrow. Whoa.
416H 67V 1X 84.67% 8226C [Trast:Perfect] [Turrible:Fair] Mem:5 Exits:NESW> ff
Alas, you are not ready yet.
416H 67V 1X 84.67% 8226C [Trast:Perfect] [Turrible:Fair] Mem:5 Exits:NESW>
You utter the words, 'nightmare'
You unleash the world of nightmares upon your enemies.
Turrible's eyes widen and jaw drops as you invade his mind with terror.
Turrible succumbs to the nightmare and falls into a deep, dark sleep.
416H 67V 1X 84.67% 8226C [Trast:Perfect] [Turrible:Bad] Mem:6 Exits:NESW> c 'e
Turrible's flesh sloughs off as he is engulfed in your acid fog.
Turrible's flesh sloughs off as he is engulfed in your acid fog.
Turrible's flesh sloughs off as he is engulfed in your acid fog.
You have run out of just desserts.
416H 67V 1X 84.67% 8226C [Trast:Perfect] [Turrible:V.Bad] Mem:6 Exits:NESW> d'
You can't remember how to cast that spell!
416H 67V 1X 84.67% 8226C [Trast:Perfect] [Turrible:V.Bad] Mem:6 Exits:NESW>
Turrible breaks an enchanted rabbit-bone wand.
Turrible disappears.
416H 67V 1X 84.67% 8226C Mem:6 Exits:NESW> c '
Please enclose spells in single quotes: '
416H 67V 1X 84.67% 8226C Mem:6 Exits:NESW>
The greenish-purple mist dissipates.
416H 67V 1X 84.67% 8226C Mem:6 Exits:NESW> c 'reloc' turrible
You can't remember how to cast that spell!
416H 67V 1X 84.67% 8226C Mem:6 Exits:NESW> c 't'
The greenish-purple mist dissipates.
416H 67V 1X 84.67% 8226C Mem:6 Exits:NESW> turrible
You can't remember how to cast that spell!
416H 67V 1X 84.67% 8226C Mem:6 Exits:NESW> c '
Please enclose spells in single quotes: '
416H 67V 1X 84.67% 8226C Mem:6 Exits:NESW> c 'reloc'
A snobby noble arrives from the west.
416H 67V 1X 84.67% 8226C Mem:6 Exits:NESW> turrible
The greenish-purple mist dissipates.
416H 67V 1X 84.67% 8226C Mem:6 Exits:NESW>
Rise the gargoyle is strangled to death by the writhing black tentacles.
Rise the gargoyle is dead! R.I.P.
The noble looks at you in disgust and throws his head in the air.
A snobby noble says 'Get out of my sight, peasant.'
The death cry of Rise the gargoyle echoes from somewhere nearby...
Rise the gargoyle stops following you.
Rise the gargoyle's stony form decays into dust and blows away.
416H 104V 1X 84.67% 8226C Mem:5 Exits:NESW>
You can't remember how to cast that spell!
c 'reloc' turrible 8226C Mem:5 Exits:NESW> c
You can't remember how to cast that spell!
c 'reloc' turrible% 8226C Mem:5 Exits:NESW>
A patrolling knight of the Sword arrives from the south.
416H 104V 1X 84.67% 8226C Mem:5 Exits:NESW>
With a slosh your mind flips back into proper formation.
416H 104V 1X 84.67% 8226C Mem:5 Exits:NESW>
You utter the words, 'relocate'
The Halls of MYTH
The Clan vault is certainly impressive. Row upon row of neatly arranged
armour, weapons, necklaces, rings, and any other item that might be
potentially useful in further clan adventures. There are no traces of dust.
Every single item has been repaired and cleaned until it shines. In the
middle of the room stands a large desk. A large tome lays open on the desk.
A closer look at the tome displays several columns of figures, dates, item
descriptions and value. A huge hulk of a man sits at the desk, twirling his
moustache. He glances up from entering figures in the tome and beckons you to
take a seat opposite him. You can't help but feel a little nervous before the
quartermaster. He doesn't look like the kind of person who hands out equipment
for frivolous adventures.
<MINE> Tao the Male Theiwar Dwarf is standing here. (aggressor) (flying) (red aura)
. . . is sheathed in a corrosive liquid.
<MINE> Paprika the Male Silvanesti is standing here. (flying) (invisible) (red aura)
. . . is shadowed by a dark and gloomy orb.
<MYTH> Turrible the Hurrible is sitting here. (aggressor) (flying)
. . . is shadowed by a dark and gloomy orb.
416H 104V 1X 84.67% 8226C Mem:5 Exits:UD>
Paprika utters the words, 'malevolent tentacles'.
Paprika conjures a writhing mass of inky black tentacles!
A blow glances off a piece of flesh circling you.
Tao grunts in agony as inky black tentacles smack him.
Tao is stunned, but will likely regain consciousness again.
Turrible grunts in agony as inky black tentacles smack him.
416H 104V 1X 84.67% 8226C Mem:5 Exits:UD> fl
fl
Turrible screams in pain as he is constricted by inky black tentacles.
A blow glances off a piece of flesh circling you.
The flesh circling you rots and decays.
You feel new life flow within you.
You escape the grasp of the tentacles!
You manage to slip away from the tentacles.
Tao is strangled to death by the writhing black tentacles.
Tao is dead! R.I.P.
Turrible grunts in agony as inky black tentacles smack him.
The death cry of Tao echoes from somewhere nearby...
Tao stops following Turrible.
416H 104V 1X 84.67% 8226C [Trast:Perfect] [Paprika:Perfect] Mem:5 Exits:UD>
You flee head over heels.
The Halls of MYTH
Vibrant red flames have been ignited from the small sconces lit on the
sides of the sturdy oak walls in this region of the stronghold. The flames
are not the result of a standard fire, but instead a strange chemical,
possibly the product of the Deep Mine pyromancer's guild. This hall seems
well travelled by the feet of adventurers, as scuff marks and divets mar
the once perfectly smooth wooden floor. While it appears that janitors
regularly make tours through the hall to keep it clean, some marks will
last forever.
416H 103V 1X 84.67% 8226C Mem:5 Exits:UD>
You're not fighting, why bother fleeing?
416H 103V 1X 84.67% 8226C Mem:5 Exits:UD> get all
dYou don't see what you are looking for here.
416H 103V 1X 84.67% 8226C Mem:5 Exits:UD>
gThe Halls of MYTH
The Clan vault is certainly impressive. Row upon row of neatly arranged
armour, weapons, necklaces, rings, and any other item that might be
potentially useful in further clan adventures. There are no traces of dust.
Every single item has been repaired and cleaned until it shines. In the
middle of the room stands a large desk. A large tome lays open on the desk.
A closer look at the tome displays several columns of figures, dates, item
descriptions and value. A huge hulk of a man sits at the desk, twirling his
moustache. He glances up from entering figures in the tome and beckons you to
take a seat opposite him. You can't help but feel a little nervous before the
quartermaster. He doesn't look like the kind of person who hands out equipment
for frivolous adventures.
The corpse of Tao is lying here.
<MINE> Paprika the Male Silvanesti is standing here, focusing deeply, fighting Turrible. (aggressor) (flying) (invisible) (red aura)
. . . is shadowed by a dark and gloomy orb.
<MYTH> Turrible the Hurrible is sitting here, fighting Paprika. (aggressor) (flying)
. . . has a metallic luster.
416H 102V 1X 84.67% 8226C Mem:5 Exits:UD> et all corps
Paprika gets a globe of vision from the corpse of Tao.
Paprika gets a thin golden wristband from the corpse of Tao.
Paprika gets an intricately twined gold bracelet from the corpse of Tao.
Paprika gets a plain component pouch from the corpse of Tao.
Paprika gets some billowing black robes from the corpse of Tao.
Paprika gets a very large pile of coins from the corpse of Tao.
Paprika gets a taut length of twine from the corpse of Tao.
Paprika gets a basilisk eyelash from the corpse of Tao.
Paprika gets a piece of broken pond ice from the corpse of Tao.
Paprika gets finely drawn catgut from the corpse of Tao.
Paprika gets a scabbed potato from the corpse of Tao.
416H 102V 1X 84.67% 8226C Mem:5 Exits:UD> e
You get a shield of granite from the corpse of Tao.
You get some soft white velvet boots from the corpse of Tao.
You get a pair of black pants from the corpse of Tao.
You get the crown of King Lorac from the corpse of Tao.
You get a heavy golden chain from the corpse of Tao.
You get a skull chain from the corpse of Tao.
You get a fiery red ring from the corpse of Tao.
You get an emerald ring from the corpse of Tao.
You get a dried piece of octopus tentacle from the corpse of Tao.
You get a light-bending prism from the corpse of Tao.
You get a small wooden chest from the corpse of Tao.
You get a small wooden chest from the corpse of Tao.
Can : You can't carry that much weight.
416H 102V 1X 84.67% 8226C Mem:5 Exits:UD> u
Turrible screams in pain as he is constricted by inky black tentacles.
Paprika bludgeons Turrible hard.
*************************************************************************
Running to hide
Turrible appears before you in a puff of smoke.
416H 134V 1X 84.67% 8226C Mem:5 Exits:NES>
Travelling The Plains
The plains get vaster as you delve deeper into them. Though mostly
composed of weed, an occasional farmer can be seen tilling the land and
nurturing his crops. Off in the distance, towards the east, thick columns
of smoke rise into the air, giving signs of a recent battle. The road is
hard and well-travelled.
You see the outline of a life form here, carrying: a deep purple prism; a deep black hood stitched with gold thread.
416H 132V 1X 84.67% 8226C Mem:5 Exits:NS> e
Turrible flies in from the south.
Travelling The Plains
The plains get vaster as you delve deeper into them. Though mostly
composed of weed, an occasional farmer can be seen tilling the land and
nurturing his crops. Off in the distance, towards the east, thick columns
of smoke rise into the air, giving signs of a recent battle. The road is
hard and well-travelled. To the east you hear the sound of running water,
of a fast flowing river.
You see the outline of a life form here, carrying: a deep purple prism; a deep black hood stitched with gold thread.
A dapple-gray war-horse stands here waiting to charge into battle.
416H 130V 1X 84.67% 8226C Mem:5 Exits:ES> n
Turrible flies in from the west.
Near the Vingaard River
Passing through the Solamnic Plain, the soft gurgle of the Vingaard can
barely be heard to the northwest. Looking northward along the road, a small
grove of trees can be seen, standing lonely in the flat grasslands of the
plain. A gentle breeze blows, tossing the grasses back and forth, carrying
a slightly sweet smell with it. The road extends south toward Solanthus and
the Newsea, and northward toward Vingaard.
You see the outline of a life form here, carrying: a deep purple prism; a deep black hood stitched with gold thread.
416H 128V 1X 84.67% 8226C Mem:5 Exits:NW> n
Near the Vingaard River
Passing through the Solamnic Plain, the soft gurgle of the Vingaard can
barely be heard to the northwest. Looking northward along the road, a small
grove of trees can be seen, standing lonely in the flat grasslands of the
plain. A gentle breeze blows, tossing the grasses back and forth, carrying
a slightly sweet smell with it. The road extends south toward Solanthus and
the Newsea, and northward toward Vingaard.
You see the outline of a life form here, carrying: a deep purple prism; a deep black hood stitched with gold thread.
416H 126V 1X 84.67% 8226C Mem:5 Exits:NS>
East Bank of the Vingaard River
A large campsite is set up here, designed as a stopping point for weary
travelers and caravans before crossing the Vingaard River. The river itself
runs from the north to the south, cutting off the road just to the west.
The river flows gently through here, making it easy to ford and cross it.
The road extends southward through a small grove of trees, on into the
Solamnic Plain.
You see the outline of a life form here, carrying: a deep purple prism; a deep black hood stitched with gold thread.
416H 124V 1X 84.67% 8226C Mem:5 Exits:SW> w
Turrible flies in from the east.
Fording the Vingaard River
The river here moves fairly slowly and smoothly, making it an ideal
place to cross. The crystal clear water gently reflects light's rays,
scattering them to and fro in beautiful sparkling patterns. Some fish can
be seen swimming in schools beneath the surface, perhaps seeking a morsel
of food. The gently gurgle of the flowing water affords a bit of
relaxation, though the water is a bit chilly and crossing quickly would be
wise.
You see the outline of a life form here, carrying: a deep purple prism; a deep black hood stitched with gold thread.
416H 122V 1X 84.67% 8226C Mem:5 Exits:NEW> n
Turrible flies in from the south.
The West Bank
The river here runs slower than other parts, and is shallow from being
built up over the thousands of years this area has been populated by
humans. A vital crossing in times of war, this area is essential to control
to wage a campaign in Solamnia. It is often thought a strategic area due
the ease of fording this section of the river. For millennia, armies have
tried to hold this section of the Vingaard in their foolish quests for
world dominance. In times of peace this area is used by traders seeking to
trade goods with the cities of the north. Much traffic heads through the
center of Solamnia at this ford in the river.
You see the outline of a life form here, carrying: a deep purple prism; a deep black hood stitched with gold thread.
416H 120V 1X 84.67% 8226C Mem:5 Exits:NS> n
gNearing the City of Vingaard
The road here passes through some large fields of grain, a sign that a
large city is nearby. Looking westward, the towers of Vingaard Keep are
visible perched atop a hill with the city's walls nearby. The road
continues north to a junction of roads from other parts of the continent
and a small tollhouse that stands watch over the intersection. To the
south, the road crosses the Vingaard River via a ford in the river.
You see the outline of a life form here, carrying: a deep purple prism; a deep black hood stitched with gold thread.
416H 118V 1X 84.67% 8226C Mem:5 Exits:NESW> roup fo
Hypnos appears before Turrible in a puff of smoke.
416H 118V 1X 84.67% 8226C Mem:5 Exits:NESW> r
Paprika appears before Turrible in a puff of smoke.
416H 118V 1X 84.67% 8226C Mem:5 Exits:NESW> m
Sultanahmet appears before Turrible in a puff of smoke.
416H 118V 1X 84.67% 8226C Mem:5 Exits:NESW>
Turrible is now a member of your group.
416H 118V 1X 84.67% 8226C Mem:5 Exits:NESW> w
You can not go there while flagged.
416H 118V 1X 84.67% 8226C Mem:5 Exits:NESW> w
You can not go there while flagged.
416H 118V 1X 84.67% 8226C Mem:5 Exits:NESW> w
Turrible utters the words, 'nightmare'.
You shiver as Turrible unleashes a world of nightmares.
416H 118V 1X 84.67% 8226C Mem:5 Exits:NESW>
You can not go there while flagged.
416H 118V 1X 84.67% 8226C Mem:5 Exits:NESW> n
Turrible flies in from the south.
Hypnos flies in from the south.
Paprika flies in from the south.
Sultanahmet flies in from the south.
The Tollhouse
This small stone building stands at the junction of the roads from
Palanthas to the west, Kalaman to the east, and Solanthus to the south. A
road leads north to the gates of the City of Vingaard, and east to the main
keep atop the hill. Inside the tollhouse there are some long benches for
those waiting to meet with the tax collector, who sits behind the large
table toward the back. Behind this table is a large safe mounted in the
wall, storing the collected taxes waiting to be added to the city's
coffers. A small staircase leads up to a small hatch in the ceiling.
Travelers wishing to pass must pay the toll, then head west to Palanthas,
north through the city and east to Kalaman, or south toward the Newsea.
A wooden sign on a pole directs travellers to their destinations.
<MYTH> Sultanahmet is standing here. (aggressor) (flying) (invisible) (red aura)
. . . is circled by grisly chunks of flesh.
<MINE> Paprika the Male Silvanesti is standing here. (aggressor) (flying) (invisible) (red aura)
. . . is shadowed by a dark and gloomy orb.
You sense a life form.
You see the outline of a life form here, carrying: a deep purple prism; a deep black hood stitched with gold thread.
416H 116V 1X 84.67% 8226C Mem:5 Exits:NESW(U)> e
Hypnos flies in from the west.
Paprika flies in from the west.
Sultanahmet flies in from the west.
Near a Tollhouse
The highway runs alongside the west bank of the Vingaard River, below
the high walls of the city itself. The road is heavily rutted as much
traffic passes through the area, and the proximity to the river moistens
the ground. To the west lies a small tollhouse, used in days past to
collect taxes from travellers passing through. Northward the road heads to
the east gate of Vingaard City, and to a ferry crossing the river.
<MYTH> Sultanahmet is standing here. (aggressor) (flying) (invisible) (red aura)
. . . is shadowed by a dark and gloomy orb.
<MINE> Paprika the Male Silvanesti is standing here. (aggressor) (flying) (invisible) (red aura)
. . . is shadowed by a dark and gloomy orb.
You sense a life form.
You see the outline of a life form here, carrying: a deep purple prism; a deep black hood stitched with gold thread.
416H 115V 1X 84.67% 8226C Mem:5 Exits:NW> w
Hypnos flies in from the east.
Paprika flies in from the east.
Sultanahmet flies in from the east.
The Tollhouse
This small stone building stands at the junction of the roads from
Palanthas to the west, Kalaman to the east, and Solanthus to the south. A
road leads north to the gates of the City of Vingaard, and east to the main
keep atop the hill. Inside the tollhouse there are some long benches for
those waiting to meet with the tax collector, who sits behind the large
table toward the back. Behind this table is a large safe mounted in the
wall, storing the collected taxes waiting to be added to the city's
coffers. A small staircase leads up to a small hatch in the ceiling.
Travelers wishing to pass must pay the toll, then head west to Palanthas,
north through the city and east to Kalaman, or south toward the Newsea.
A wooden sign on a pole directs travellers to their destinations.
<MYTH> Sultanahmet is standing here. (aggressor) (flying) (invisible) (red aura)
. . . is followed by a hovering ball of light.
<MINE> Paprika the Male Silvanesti is standing here. (aggressor) (flying) (invisible) (red aura)
. . . is shadowed by a dark and gloomy orb.
You sense a life form.
You see the outline of a life form here, carrying: a deep purple prism; a deep black hood stitched with gold thread.
416H 114V 1X 84.67% 8226C Mem:5 Exits:NESW(U)> n
Hypnos flies in from the south.
Paprika flies in from the south.
Sultanahmet flies in from the south.
Before the South Gates of Vingaard
Vingaard's immense iron gates stand directly to the north, where they
present a significant obstacle to any attacking force, but currently they
have been raised high to allow passage of people and horses. High stone
walls run east and west from here, extending quite a ways before turning
beyond your vision. A road heads south where it quickly turns and heads
west, passing the toll station as it travels through fields of grain, and a
cobblestone avenue heads north through the gates.
<MYTH> Sultanahmet is standing here. (aggressor) (flying) (invisible) (red aura)
. . . is circled by grisly chunks of flesh.
<MINE> Paprika the Male Silvanesti is standing here. (aggressor) (flying) (invisible) (red aura)
. . . is shadowed by a dark and gloomy orb.
You sense a life form.
You see the outline of a life form here, carrying: a deep purple prism; a deep black hood stitched with gold thread.
416H 113V 1X 84.67% 8226C Mem:5 Exits:NS> c 'relo
Seldom tells your group 'where'
416H 113V 1X 84.67% 8226C Mem:5 Exits:NS> c' mick
Hypnos focuses harshly on you and utters the words, 'force missile'.
Hypnos comes out of hiding.
Hypnos's spell misses you and disappears into your dark orb.
Hypnos's spell misses you and disappears into your dark orb.
Hypnos's spell misses you and disappears into your dark orb.
Your orb politely fades from existence.
Hypnos grins as his force missile crashes into your chest!
Hypnos grins as his force missile crashes into your chest!
391H 113V 1X 84.67% 8226C [Trast:V.Good] [Hypnos:Perfect] Mem:5 Exits:NS> ie
Paprika focuses harshly on you and utters the words, 'pain'.
You feel intense pain as your heart is squeezed by some unseen force.
352H 113V 1X 84.67% 8226C [Trast:Good] [Hypnos:Perfect] Mem:5 Exits:NS>
You can't remember how to cast that spell!
352H 113V 1X 84.67% 8226C [Trast:Good] [Hypnos:Perfect] Mem:5 Exits:NS>
Sultanahmet utters the words, 'malevolent tentacles'.
Sultanahmet conjures a writhing mass of inky black tentacles!
352H 113V 1X 84.67% 8226C [Trast:Good] [Hypnos:Perfect] Mem:5 Exits:NS> fl
PANIC! You couldn't escape!
352H 113V 1X 84.67% 8226C [Trast:Good] [Hypnos:Perfect] Mem:5 Exits:NS> fl
Hypnos drains YOU hard.
Turrible focuses harshly on you and utters the words, 'rend'.
Turrible comes out of hiding.
Chunks of your flesh are agonizingly ripped out and gathered by Turrible.
That Really did HURT!
Turrible uses the bits he rendered from you to bolster his flesh shield.
241H 113V 1X 84.67% 8226C [Trast:Fair] [Hypnos:Perfect] Mem:5 Exits:NS>
fYou flee head over heels.
Inside the Gates
This large tunnel, just behind the keep's gates, travels through the
thick stone walls. The ceiling above you is curved and supported by several
small arches, and two great arches stand on either end of this tunnel where
they lead out into openness. The road's pavement is made of smooth, gray
cobblestones about the size of your fist. Torches mounted on iron brackets
provide almost all of the light for the tunnel. The air seems relatively
stagnant throughout the tunnel, and mixes only with the fresh outside air
at the ends. The cobblestone road heads north into the town of Vingaard,
and south into the surrounding lands of grain.
241H 112V 1X 84.67% 8226C Mem:5 Exits:NS> l
You're not fighting, why bother fleeing?
241H 112V 1X 84.67% 8226C Mem:5 Exits:NS> s
sBefore the South Gates of Vingaard
Vingaard's immense iron gates stand directly to the north, where they
present a significant obstacle to any attacking force, but currently they
have been raised high to allow passage of people and horses. High stone
walls run east and west from here, extending quite a ways before turning
beyond your vision. A road heads south where it quickly turns and heads
west, passing the toll station as it travels through fields of grain, and a
cobblestone avenue heads north through the gates.
<MYTH> Sultanahmet is standing here, focusing deeply. (aggressor) (flying) (invisible) (red aura)
. . . is shadowed by a dark and gloomy orb.
<MINE> Paprika the Male Silvanesti is standing here. (aggressor) (flying) (invisible) (red aura)
. . . is shadowed by a dark and gloomy orb.
<MYTH> Lord Hypnos, In Flames is standing here. (flying)
. . . is surrounded by 4 duplicate images.
You see the outline of a life form here, carrying: a deep purple prism; a deep black hood stitched with gold thread.
241H 111V 1X 84.67% 8226C Mem:5 Exits:NS>
Turrible flies in from the north.
Hypnos flies in from the north.
Paprika flies in from the north.
Sultanahmet flies in from the north.
The Tollhouse
This small stone building stands at the junction of the roads from
Palanthas to the west, Kalaman to the east, and Solanthus to the south. A
road leads north to the gates of the City of Vingaard, and east to the main
keep atop the hill. Inside the tollhouse there are some long benches for
those waiting to meet with the tax collector, who sits behind the large
table toward the back. Behind this table is a large safe mounted in the
wall, storing the collected taxes waiting to be added to the city's
coffers. A small staircase leads up to a small hatch in the ceiling.
Travelers wishing to pass must pay the toll, then head west to Palanthas,
north through the city and east to Kalaman, or south toward the Newsea.
A wooden sign on a pole directs travellers to their destinations.
<MYTH> Sultanahmet is standing here. (aggressor) (flying) (invisible) (red aura)
. . . is sheathed in a corrosive liquid.
<MINE> Paprika the Male Silvanesti is standing here. (aggressor) (flying) (invisible) (red aura)
. . . is shadowed by a dark and gloomy orb.
<MYTH> Lord Hypnos, In Flames is standing here. (flying)
. . . is cloaked with sparks of electricity.
You see the outline of a life form here, carrying: a deep purple prism; a deep black hood stitched with gold thread.
241H 110V 1X 84.67% 8226C Mem:5 Exits:NESW(U)> s
Turrible flies in from the north.
Hypnos flies in from the north.
Paprika flies in from the north.
Sultanahmet flies in from the north.
Nearing the City of Vingaard
The road here passes through some large fields of grain, a sign that a
large city is nearby. Looking westward, the towers of Vingaard Keep are
visible perched atop a hill with the city's walls nearby. The road
continues north to a junction of roads from other parts of the continent
and a small tollhouse that stands watch over the intersection. To the
south, the road crosses the Vingaard River via a ford in the river.
<MYTH> Sultanahmet is standing here. (aggressor) (flying) (invisible) (red aura)
. . . is followed by a hovering ball of light.
<MINE> Paprika the Male Silvanesti is standing here. (aggressor) (flying) (invisible) (red aura)
. . . is shadowed by a dark and gloomy orb.
<MYTH> Lord Hypnos, In Flames is standing here. (flying)
. . . is surrounded by 4 duplicate images.
You see the outline of a life form here, carrying: a deep purple prism; a deep black hood stitched with gold thread.
241H 108V 1X 84.67% 8226C Mem:5 Exits:NESW> c 't' th e
Hypnos focuses harshly on you and utters the words, 'force missile'.
Hypnos comes out of hiding.
Hypnos grins as his force missile crashes into your chest!
Hypnos grins as his force missile crashes into your chest!
Hypnos grins as his force missile crashes into your chest!
Hypnos grins as his force missile crashes into your chest!
Hypnos grins as his force missile crashes into your chest!
138H 108V 1X 84.67% 8226C [Trast:V.Bad] [Hypnos:Perfect] Mem:5 Exits:NESW>
Paprika focuses harshly on you and utters the words, 'pain'.
You feel intense pain as your heart is squeezed by some unseen force.
100H 108V 1X 84.67% 8226C [Trast:V.Bad] [Hypnos:Perfect] Mem:5 Exits:NESW>
flYou utter the words, 'teleport'
You disappear in a puff of smoke!
A Narrow Burrow
A strong animal scent fills the air and clumps of fur, twigs, plants
are strewn about. This burrow is very large, large enough for an average
person to be relatively comfortable inside. The walls of the burrow impede
your progress to the north and west from here. As you move along the
occasional clump of dirt falls from the ceiling but there appears to be no
danger of collapse.
100H 108V 1X 84.67% 8226C Mem:6 Exits:ES>
fl
fl
Turrible appears before you in a puff of smoke.
100H 108V 1X 84.67% 8226C Mem:6 Exits:ES> c 't' micki
You're not fighting, why bother fleeing?
100H 108V 1X 84.67% 8226C Mem:6 Exits:ES> e
Hypnos appears before you in a puff of smoke.
You're not fighting, why bother fleeing?
Sultanahmet appears before Turrible in a puff of smoke.
100H 108V 1X 84.67% 8226C Mem:6 Exits:ES>
You're not fighting, why bother fleeing?
100H 108V 1X 84.67% 8226C Mem:6 Exits:ES>
You utter the words, 'teleport'
You disappear in a puff of smoke!
Along The Catwalk
The precise, rough-cut granite of the walls contrasts roughly with the
softer, more penetrable stone that is the trademark of Lytburg, offering
the ability for physically thinner walls while maintaining their integrity.
Unfortunately, that tradeoff also marks a very narrow ledge which overlooks
the gates for one to walk.
100H 108V 1X 84.67% 8226C Mem:6 Exits:NS>
Paprika appears before you in a puff of smoke.
100H 108V 1X 84.67% 8226C Mem:6 Exits:NS> c 'd d' m
Seldom tells your group 'why trast is group!'
100H 108V 1X 84.67% 8226C Mem:6 Exits:NS> ickie
Seldom tells your group 'haha'
100H 108V 1X 84.67% 8226C Mem:6 Exits:NS>
Turrible appears before you in a puff of smoke.
100H 108V 1X 84.67% 8226C Mem:6 Exits:NS>
Hypnos appears before you in a puff of smoke.
100H 108V 1X 84.67% 8226C Mem:6 Exits:NS>
You can't remember how to cast that spell!
100H 108V 1X 84.67% 8226C Mem:6 Exits:NS>
Paprika focuses harshly on you and utters the words, 'magic missile'.
You stagger as a magic missile from Paprika hits you.
You stagger as a magic missile from Paprika hits you.
You wish your wounds would stop BLEEDING so much!
You stagger as a magic missile from Paprika hits you.
You wish your wounds would stop BLEEDING so much!
You stagger as a magic missile from Paprika hits you.
You wish your wounds would stop BLEEDING so much!
You stagger as a magic missile from Paprika hits you.
You wish your wounds would stop BLEEDING so much!
52H 108V 1X 84.67% 8226C [Trast:Awful] [Paprika:Perfect] Mem:6 Exits:NS> f
You can't do that while fighting.
52H 108V 1X 84.67% 8226C [Trast:Awful] [Paprika:Perfect] Mem:6 Exits:NS> fl
You flee head over heels.
Along The Catwalk
The precise, rough-cut granite of the walls contrasts roughly with the
softer, more penetrable stone that is the trademark of Lytburg, offering
the ability for physically thinner walls while maintaining their integrity.
Unfortunately, that tradeoff also marks a very narrow ledge which overlooks
the gates for one to walk.
You sense a life form.
A Solamnic scout focuses harshly on you and utters the words, 'thorn spray'.
A Solamnic scout comes out of hiding.
Tiny needles spray from a Solamnic scout's palm, shredding you.
You wish your wounds would stop BLEEDING so much!
10H 107V 1X 84.67% 8226C [Trast:Awful] [a Solamnic scout:Perfect] Mem:6 Exits:NS> fl
A Solamnic scout focuses harshly on you and utters the words, 'weaken'.
Your black rune burns for a few moments.
You feel a slight chill.
A Solamnic scout comes out of hiding.
A Solamnic scout massacres YOU with her shoot.
You're dead.
You feel weaker.
Your dark rune of protection fades.
You feel your strength leave you.
Your detect invisibility wears off.
You stop following someone.
You now follow someone.
You stop following someone.
102 comments
on a side note, i find it ludicrous that the person who uses naked clerics with animate and a naked basher to kill people and siphon off their equipment to others brands this as "a bit trashy".
the pot calling the kettle black? or people in glass houses shouldn't throw stones. take your pick!
Turrible gets a mithril crimson bracer from the corpse of Trast.
Turrible gets a mithril crimson bracer from the corpse of Trast.
Turrible gets an embossed jellyfish pouch from the corpse of Trast.
Turrible gets the robe of Galan Dracos from the corpse of Trast.
Turrible gets an elongated squid head quiver from the corpse of Trast.
Turrible gets an emerald crest from the corpse of Trast.
Turrible gets the armor of the renegade mage from the corpse of Trast.
Turrible gets a skull chain from the corpse of Trast.
Turrible gets a glass ring filled with mercury from the corpse of Trast.
Turrible gets a small quartz ring from the corpse of Trast.
Turrible gets a multi-faceted crystal eye from the corpse of Trast.
Turrible gets a very large pile of coins from the corpse of Trast.
Turrible gets a thick green potion from the corpse of Trast.
Turrible gets a thick green potion from the corpse of Trast.
Turrible gets an elegant golden caftan from the corpse of Trast.
Turrible gets a skull shaped medallion from the corpse of Trast.
Turrible gets a small black ring from the corpse of Trast.
Turrible gets a light-bending prism from the corpse of Trast.
Turrible gets a dried piece of octopus tentacle from the corpse of Trast.
Turrible gets an emerald ring from the corpse of Trast.
Turrible gets a fiery red ring from the corpse of Trast.
Turrible gets a skull chain from the corpse of Trast.
Turrible gets a heavy golden chain from the corpse of Trast.
Turrible gets the crown of King Lorac from the corpse of Trast.
Turrible gets a pair of black pants from the corpse of Trast.
Turrible gets some soft white velvet boots from the corpse of Trast.
Turrible gets a piece of bread from the corpse of Trast.
Turrible gets a piece of bread from the corpse of Trast.
Goliath the bone golem gets a small wooden chest from the corpse of Trast.
Goliath the bone golem gets a small wooden chest from the corpse of Trast.
Goliath the bone golem gets a shield of granite from the corpse of Trast.
Goliath the bone golem gets a mithril main-gauche from the corpse of Trast.
Goliath the bone golem gets a glowing scroll of recall from the corpse of Trast.
Goliath the bone golem gets a glowing scroll of recall from the corpse of Trast.
Goliath the bone golem gets a large waterskin from the corpse of Trast.
Goliath the bone golem gets a large waterskin from the corpse of Trast.
Goliath the bone golem gets a small wooden chest from the corpse of Trast.
Goliath the bone golem gets an entire loaf of bread from the corpse of Trast.
Goliath the bone golem gets an entire loaf of bread from the corpse of Trast.
Goliath the bone golem gets an entire loaf of bread from the corpse of Trast.
Goliath the bone golem gets an entire loaf of bread from the corpse of Trast.
sorry what? and only one of those mages is legendary.
Even if it has been a wipe or two since it was completely random involving me anyways : p.
Reed, you were probably sitting in the room while the bible of pk trash tactics was being written. Dont deny what daniel is saying. Your like one of the Trash disciples, we have even witnessed your group of buddies tossing their gear to unknowns in the inn pre battle in the past. So far this wipe I havent seen you die naked once though, maybe this is a new era, but im doubtful! In any event stop referring to reeds balls, we know he has them he just needs to use his powers for good instead of Trying to hurt 30% of the muds playtime alongside his new group of cronies.
if you win are you proud?
the 4 clans i just mentioned are the trash of the mud.
but you might aswell rename myth to outlaw :-)
And myth is myth we are only warring 1 clan atm over yes very un necessary incident but look at what that tiny little incident blossomed into. Havent you ever had those little incidents brandon? Have you? or is this an unknown Brandon making these posts. Do no begrudge an entire group of this mud because of one incident. Or else we might as well all just free for all at eachother. But that would only benefit apoc at this point since your the only one fighting so many enemies that love you like I love reed.
- Kriegen/Cosmo
Nuff said..
And ddog what the hell kind of question is that?? Wtf where have you been!
and P.S. i hope you guys vote for PvP on the forums, them are the only real tournaments, PvP mud tournaments is as fun as it gets imo
Marauders don't give a fuck! Just like Chi.
bryton Hey Ilya, you've played this game 3-4x longer then most of us and you still continue to get owned like a noob over and over again. I'm surprised you even have the confidence to comment.
Hey Bryton do you like repeating yourself? Or are you just that unoriginal? I would hope people that have been playing this game for 5-6 years aren't utter noobs. As for me getting owned, I'm pretty sure my follow skills owned Trast in this log...GG Bryton.
I never asked for my gear back, I told you and John multiple times. I can't even use a dragon orb due to my character selection. Reason we asking for dragon orb as peace is because its only thing you value.
*birdface*
On the other posts there is an "oldman" posting, is that you ? :)
http://i1.kym-cdn.com/entries/icons/original/000/000/185/nickcage.jpeg
And you got extremely cocky once you were able to tag MINE which you only got into because Eric knows you in RL and not in any way anything you could bring to the clan that doesn't involve spamming for a piece of gear to give to your alt that you might want to play this week but isnt even tagged.
And Eric did say that. He was not taking a direct shot at you, didn't say "man that dude is a fucking moron" didn't curse you. Just basicly said you are annoying on the mud. Be my guest ask him!
I remember seeing someone Ilya maybe saying something about us sitting in a lag room? That may be but we had the majority of the eq in our clan on the mud and ready to fight. We just refused to fight on your terms is all. You could of came at us and we could of had it out but you chose not to, which was a smart choice. It doesn't make our choice of not wanting to fight 3-4stunners straight up on your terms a trashy one though. Just means that that was where we chose to fight and you either show up or you don't.
Who is Walters!
kilians at one point you were annoying but we liked you. however you lost our interest when u got feiz to rank 18 and rolled a thief/barb/mage. not to mention giving me 300coins towards our SH.. at that point you just became SPAM.. i would say no offense but your an asshole to boot!
I double dog dare you to lick that pole.. (that could be from a christmas story? or something you say to a stripper)
Eric - That poster must be Jared in disguise. That old man is way older than me now!
http://www.youtube.com/watch?v=5QSP51TNTdQ