Langya dies
casualties of war
Marath flies in from the east.
The Entrance to the Halls of MYTH
Stone tiles mark this section of the stronghold as impressively sturdy.
The beautiful rhomboid geometry seen in each tile is distinctive of the
finest dwarven masonry. From years of use, each tile has taken on a
polished sheen to make any homeowner proud. The oak walls on the hallway
are kept clean by a variety of custodians, and the ceiling is high with
a classic skylight window, which at the right time of day can let in a
fair share of sun.
<Apoc> General Marath, Throwing the First Stone is standing here. (flying) (red aura)
424H 106V 1X 45.13% 3039C Exits:EUD> sca
Looking north:
You see nothing special.
Looking east:
You see nothing special.
Looking south:
You see nothing special.
Looking west:
You see nothing special.
Looking up:
You see nothing special.
The stronghold's innkeeper is standing here, giving you a suspicious look.
Looking down:
You see nothing special.
424H 106V 1X 45.13% 3039C Exits:EUD> u
Langya appears in the middle of the room.
424H 106V 1X 45.13% 3039C Exits:EUD>
Marath flies in from below.
The Halls of MYTH
The stench of sweat and grime hits you like a charging remorhaz as
you enter the room. Not surprising, given how active your clan has been
lately. It seems like they have single handedly rid Krynn of the last of
the dragons and pulled down all the strongholds of the greatest lords and
leaders. Yet somehow more pop up each day and your Clan fights on to
bring order and domination to the world. The bright fireplace warms the
room and provides the light for you to see your way to the bar and check
in desk. Several waiters and waitresses bustle too and fro, bringing the
much needed ale and sustenance to the worn out heroes. A bell hop stands
by the check in desk, ready to stow your gear. The concierge stands by,
ready to collect your Clan contribution before you head upstairs to your
room and rest.
<Apoc> General Marath, Throwing the First Stone is standing here. (flying) (red aura)
The stronghold's innkeeper is standing here, giving you a suspicious look.
424H 105V 1X 45.13% 3039C Exits:UD> sca
Looking north:
You see nothing special.
Looking east:
You see nothing special.
Looking south:
You see nothing special.
Looking west:
You see nothing special.
Looking up:
You see nothing special.
The stronghold's blacksmith is standing here, flexing his muscles.
Looking down:
You see nothing special.
<MYTH> Langya Tezhongbing is standing here. (white aura)
424H 105V 1X 45.13% 3039C Exits:UD> d
Marath flies in from above.
The Entrance to the Halls of MYTH
Stone tiles mark this section of the stronghold as impressively sturdy.
The beautiful rhomboid geometry seen in each tile is distinctive of the
finest dwarven masonry. From years of use, each tile has taken on a
polished sheen to make any homeowner proud. The oak walls on the hallway
are kept clean by a variety of custodians, and the ceiling is high with
a classic skylight window, which at the right time of day can let in a
fair share of sun.
<Apoc> General Marath, Throwing the First Stone is standing here. (flying) (red aura)
<MYTH> Langya Tezhongbing is standing here. (white aura)
424H 104V 1X 45.13% 3039C Exits:EUD> ff
A rush over comes you as your time to shine begins. But be careful.
424H 104V 1X 45.13% 3039C Exits:EUD> You utter the words, 'nightmare'
You unleash the world of nightmares upon your enemies.
Langya deftly ducks out of the way of your attack.
424H 104V 1X 45.13% 3039C Mem:2 Exits:EUD> ff
Gronen tells your clan 'gonna log mages lets bomb it'
424H 104V 1X 45.13% 3039C Mem:2 Exits:EUD>
You are no longer a member of Gronen's group.
You are still a member of Aspy's group.
Your clanmate Gronen has left the game.
424H 104V 1X 45.13% 3039C Mem:2 Exits:EUD>
Marath jumps on Langya, striking him savagely.
Marath obliterates Langya with his slash.
424H 104V 1X 45.13% 3039C Mem:2 Exits:EUD>
Marath massacres Langya with his slash.
Marath annihilates Langya with his slash.
424H 104V 1X 45.13% 3039C Mem:2 Exits:EUD> Alas, you are not ready yet.
424H 104V 1X 45.13% 3039C Mem:2 Exits:EUD> You utter the words, 'nightmare'
You unleash the world of nightmares upon your enemies.
Langya's eyes widen and jaw drops as you invade his mind with terror.
Langya succumbs to the nightmare and falls into a deep, dark sleep.
424H 104V 1X 45.13% 3039C [Marath:Perfect] [Langya:V.Bad] Mem:2 Exits:EUD> get all
Your clanmate Presto has entered the game.
424H 104V 1X 45.13% 3039C [Marath:Perfect] [Langya:V.Bad] Mem:2 Exits:EUD>
Aspy appears before Marath in a puff of smoke.
424H 104V 1X 45.13% 3039C [Marath:Perfect] [Langya:V.Bad] Mem:2 Exits:EUD> corpse
You massacre Langya with your bludgeon.
Marath obliterates Langya with his slash.
Marath obliterates Langya with his slash.
You receive 0 experience.
Langya is dead! R.I.P.
The death cry of Langya echoes from somewhere nearby...
424H 104V 1X 45.13% 3039C Mem:2 Exits:EUD> You get a giant copper poleaxe from the corpse of Langya.
You get a blue lobster shell bracer from the corpse of Langya.
You get a black wrist band from the corpse of Langya.
You get a gold belt from the corpse of Langya.
You get an alb from the corpse of Langya.
You get a green leather quiver from the corpse of Langya.
You get silver dragon scale armbands from the corpse of Langya.
You get a pair of blue flexible leather gauntlets from the corpse of Langya.
You get a pair of silver dragon scale boots from the corpse of Langya.
You are zapped by a pair of black fighting trousers and instantly drop it.
You get a fluffy yeti scalp from the corpse of Langya.
You get a regal suit of platemail from the corpse of Langya.
You get a crystal shard necklace from the corpse of Langya.
You get a sapphire inlaid choker from the corpse of Langya.
You get a red coral ring from the corpse of Langya.
You get a ring with a crimson fist from the corpse of Langya.
You get a large pile of coins from the corpse of Langya.
There were 345 coins.
You get a silver hatchet with a chain-wrapped handle from the corpse of Langya.
You get a rat ration from the corpse of Langya.
You get a rat ration from the corpse of Langya.
You get a rat ration from the corpse of Langya.
You get a rat ration from the corpse of Langya.
Ration : You can't carry that much weight.
Ration : You can't carry that much weight.
Waterskin : You can't carry that much weight.
Waterskin : You can't carry that much weight.
Waterskin : You can't carry that much weight.
Waterskin : You can't carry that much weight.
Waterskin : You can't carry that much weight.
Scroll : You can't carry that much weight.
Scroll : You can't carry that much weight.
Chest : You can't carry that much weight.
424H 104V 1X 45.13% 3384C Mem:2 Exits:EUD> c 'e d' la
Langya arrives from above.
424H 104V 1X 45.13% 3384C Mem:2 Exits:EUD> ngy
Marath gets a rat ration from the corpse of Langya.
Marath gets a rat ration from the corpse of Langya.
Marath gets a large waterskin from the corpse of Langya.
Marath gets a large waterskin from the corpse of Langya.
Marath gets a large waterskin from the corpse of Langya.
Marath gets a large waterskin from the corpse of Langya.
Marath gets a large waterskin from the corpse of Langya.
Marath gets a scroll of recall from the corpse of Langya.
Marath gets a scroll of recall from the corpse of Langya.
Marath gets a small wooden chest from the corpse of Langya.
424H 104V 1X 45.13% 3384C Mem:2 Exits:EUD> a
You utter the words, 'energy drain'
Langya crumples as you kill him by draining his energy.
Langya is dead! R.I.P.
Langya goes limp and seems less energetic.
424H 154V 1X 45.13% 3384C [Langya:Dying] Mem:2 Exits:EUD>
The death cry of Langya echoes from somewhere nearby...
31 comments
That dumbass just kept coming back in, and in, and in, and ended up dying like 6x. So that is furthermore his own fault. There wasn't enough time between his moronic reentries to remove the triggers between the lag of the deaths!
It's 100% legal to kill someone who keeps re-entering the room.
Langya is dead! R.I.P.
Langya is dead! R.I.P.Langya is dead! R.I.P.
Langya is dead! R.I.P.
Langya is dead! R.I.P.
Langya is dead! R.I.P.
Langya is dead! R.I.P.
Langya is dead! R.I.P.
happy now!
Carebear games like WoW, who have actual arenas and tournaments for money. Wait what
kill them once, take their equipment and be done with it. anyone who plays this game from an even moderately intelligent perspective would understand that allowing people to go and re-equip some after you kill them (which requires leaving their inn) is in your best interests, so you can benefit from them having eq when you kill them later
an endless massacre of a naked guy only highlights how much of a fuckwit anyone who does it really is. not that i'm involved in this situation at all, but thats my 2 cents
And that's what's wrong with this game. This mentality that if I pk, I'll lose my 'hard earned' set. That is why there are 20 people on at prime times. That is why no one fights. That is why games like WoW, Swtor, Rift ect are fun and exciting. PK is on demand, whenever, wherever you want it. You are rewarded for doing well in pvp. Why even consider Arctic a game outside of the 5 good zones that have good gear and are deeprented. Personally, I'll take my gaming elsewhere.
i also remember when i first reached level 23 on my warrior Llink and decided to take out Astinus.. that didnt go to well. i hit level 22 just as fast as when i hit lvl 23
i also remember the time the stone dragon killed me 3 or 4times in a day. i kept going back scanning and he always would rape me, finally someone informed me it was a deathtrap..
All these things happend atleast 15years ago but i can still remember very clearly because of how real this game can seem.
anyway, i just dont see how anybody can really compare arctic to anything else!
Rumbard was my barbs name!
One time alisher stole my dk char. Another time or two cabaya the librarian caught us playing lol
next time someone calls me greedy or trash or worthless please back it up with an instance of which you are talking about, again apoc has not started 1 war this wipe and dedicated this wipe to zoning and exploring. However we dont take being killed likely and would defend the biggest newbies in the clan against the strongest clan or players in order to protect our people.. if you are in Apoc you will 100% be avenged for any crimes made against you. you dont get more loyal of clan leaders then in this clan and we will fight to the bitter end to protect this name... Long live the Apocalypse!!!! hoorahhh!