Walao v Ragan
Walao has super spellpower
XXXH 133V 97.08% 3490C [**Ragan:Perfect**] Exits:SW> Walao focuses harshly on Ragan and utters some strange words. Ragan is fried to a burnt, black crisp as electricity arcs from Walao's fingers. Ragan is dead! R.I.P. get coins corpse examine corpse Walao focuses harshly on Ragan and utters some strange words. XXXH 133V 97.08% 3490C [**Ragan:Dying**] Exits:SW> What are you trying to get from? XXXH 133V 97.08% 3490C [**Ragan:Dying**] Exits:SW> The death cry of Ragan echoes from somewhere nearby... You stop watching Ragan. Your clanmate Ragan has left the game. corpse (here) : a golden rose..covered in blood a malachite encrusted bracelet..covered in blood..it glows dimly a rune-stitched component pouch a pair of silver threaded boots..covered in blood some rugged black leather breeches an iridescent ebony carapace..covered in blood..it glows dimly a medallion of Paladine..covered in blood a pallid amulet..covered in blood a very large pile of coins a scroll of recall a bright ball of light..it glows dimly a glowing scroll of recall..it glows dimly [2] a large waterskin [5] a steel shortsword a plain component pouch XXXH 133V 97.08% 3490C Exits:SW> Walao gets a very large pile of coins from the corpse of Ragan. XXXH 133V 97.08% 3490C Exits:SW> Walao gets the corpse of Ragan.
44 comments
As i stated on the forum i have witnessed a Red robe do 600 + damage in 1 round to a ranked basher.
Using spelltrap
Zearin this was last week, done by Lorelei a Legendary Red Robe and i believe chain lightning.
Since the thread got closed.
As it stands all characters get too buff imo
http://www.dailymotion.com/video/xfkgx7_starleague-official-trailer-starcraft-2-hd_fun
white rune/ ams / black rune are similiar but ams is better
fold space/sphere / tenacious orb .. spells are about the same tho orb does give out damage when removed
mirror/juke/ ? .. blacks gimped again and juke is better..
globe/minor globe/flesh shield .. again globe is better
prism/blastwave/nightmare .. legendary on this seems prism is better, tho damage may be around the same for all 3..
arcane shell/ ? / ?.. dont think the other robes get a decent spell
arcane spear/fbolt/pain .. spear and pain seem to do more damage
arcane lash/force missile/constrict heart ..missile seem to do more dam and heart sucks cause of focus..
residual attack/spell trap/sinister barrage.. sinister barrage the better out of the 3, tho residual is a skill so saves on slot usage
so whites get decent dam, get limdam spell, get a spell which then reduces spell dam against them, get a hardbash spell which cant be removed in 1 area spell and a spell to stop spell damage..
reds get decent damage in spells, a crap very minor lim dam spell, a spell which stops spell damage hitting them, spell to protect against bash which is easily removed never mind able to buy a rank to negate and the better protection spell (ams)
blacks get decent damage and area, a spell that pretty much doubles their hp, nothing to help against bash and probably the better of spells to protect against spell damage and able to cast more often
The red vs white robe argument is pretty moot. They both bring huge benefits to their groups, especially in pk. Both need some adjusting and reworking (not necessarily all in nerfs) to have a realistic pk environment.
Also, lots of ways to manipulate a log like this. Speculating hitpoints when the character could have been hasted multiple times for age etc.
Arcane shell = whites spheres/tenebous orb, although castable on others and much more powerful. Orb and sphere make frags do 0 damage, so does shell. Spheres can get 4, maybe 5 for legendary? Legendary whites get 7-9 casts I believe, and castable on others. Obviously huge.
No body can say black robe is weak. They can get to 600hps easy with flesh shield, and I believe rend was buffed. Nightmare is huge, 100+ damage with chance to stun(damage less if stun lands). That is huge. LEGENDARY prism may be better, with sublimination effect, but prism hits 1-2 time so damage average is lower. I have yet to see a competent legendary black robe in a large scale pk. I was to see some sinister barrage dropped acid mists, and then some nightmares.
Red robe bash is good, and legendary is nuts. Red robes really can substitute for a basher, and their damage is very good. Initial damage is insane with potency/spelltrap(nothing compares to potency!). Red robe is the only class with awesome utility(cept maybe knock on white), and that puts them a class ahead IMO. This last big fight showed white robe area power, which can be coupled with awesome defensive to be pretty devastating. I'm really wiating to see 2/3 legendary black robes in a fight.
Anyway thats my thoughts.
fluke is really the only way to live as a black robe besides nobash and you need legendary to learn it
rend is also a defensive spell, so i don't know what you mean by 'buffed'
don't get me wrong - i'm not saying blacks aren't overpowered, because they are. they're just the least so of all the robes
the whole game is fucked
2) Mages fully spelled and legendary should be more powerful then other classes since they not only require skilling and equipment, but spellbooks as well.
3)Nightmare is severly underpowered compaired to prism and blastwave.
4)If you are so terrified of mages, roll a basher
Nuff said
runulv White robes got hb, globe and best area, indeed not overpowered either...
As it stands all characters get too buff imo
Posted: 2011-02-24 17:29:58
I agree with you Tajs. Its all characters that gets to buff i feel. Its not just robed mages to. I remeber when legendary was special now its to easy to get i think.
How is nightmare underpowered? It does 100 area damage dosent it? Maybe im wrong however on the damage it does. + it has chance to stun? Black robes seem quiet fun to me. Same with red robes.
the bash lags for 1 round
whites get healed.. sure in the previous log of gnam, it only shows up as small hitpoints, but that is cause that is all he needed
blacks spells get to stun for a round
so all the robes get a special from their spells
if arcane shell is the white robe version of sphere/orb.. then what is fold space? another spell to help stop spells hitting them
and i didnt forget to put in spell trap, i put it with residual attack and sinister barrage as i figured they were the same type of skill/spells
prism and nightmare i figure would be the same at legendary, nightmare chance to stun, prism removes a player from a fight for a few rounds.. sure they dont take damage from the area going on or person hitting them, but the other specs from prism i think makes prism the better for the major spells.. blastwave well i dont know about this as i havent been hit with the spell and i havent seen any specs from it, looks outright damage to me
Nightmare is POWER WORD STUN + 100dmg. Is it same to prism huh? Nightmare is a best spell in game right now.
prism has blind/hold/feeble spec, plus with legendary they get sublimination and can 2 hit on a person more regularly.. im not sure on the dam but it seems to do well
Rend I believe was buffed, because it gives more than a static 45 flesh shield return? Is this true just for legendary or regular black also, I don't know.
Nightmare is definitely the more powerful of the three in theory. I haven't personally tested the numbers so I can't confirm. Although it seems to be close to blastwave damage, and seems much better than regular prism. Legendary prism is a diff story.
Black robe flesh shield compared to globe... Well for me to decide, I'd ask which dies faster to same melee tank. 400hp globe white robe, or 610hp shielded black robe. Comparing just the two spells. I dunno what % globe is but I imagine around 30-40%. 40% of 400 is 160, so 560 hps. Shield seems better for straight damage if its up. Globe also reduces damage on stabs I believe? But then again flesh shield can be regenerative(with flesh shield/rend). The only thing about black robes is they are practically autobash. Even so, fighting a flesh/vitriolic shielded black robe and keeping it stand bashed, its a close fight between a black and a basher. Specially when charmy is thrown in. Thats with the black robe casting 0 spells.
Lyam i didnt say sublimination is overbuff, i said that prism is probably the better of the 3 major spells..
prism has blind/hold/feeble spec, plus with legendary they get sublimination and can 2 hit on a person more regularly.. im not sure on the dam but it seems to do well
Message edited by Lyam 2011-02-25 02:39:46.
Posted: 2011-02-25 02:38:17
There is a very easy way to be immune to most the affects of prism.
barfnockles blast makes you miss sometimes. not all the time. and it doesn't always hit. and you can still bash/rescue/recall/quaff. since these fights are mostly won with area, you only need bash. blast does 50 if it isn't saved, which is most of the time. you decide which aoe is best.
Message edited by barfnockles 2011-02-25 02:40:09.
Posted: 2011-02-25 02:39:20
Blastwave affects seems to hit a hell of a lot.
Yes you can still bash/rescue/recall/quaff ect but it takes away a lot of the damage a melee class can do.
I would hate to be a melee damager in pk and be hit with this affect. It also seems to have other nice affects like bashing even if that affect seems rare on blastwave. Unlike prism the affects of blastwave you can not be immune to i think.
Flesh shield isn't great, but unless the ability to siphon spells got ruined then black robes in a group aren't going to have the durability issue that a red robe has with minor globe, however the lack of bash protection is still there and does suck, but no robe is going to get best of all options.
fact: as the only legend black robe, i've been the only one with the ability, on a mortal level, to compare them to other legendary robes
go fuck yourself
Fact: Your argument is terrible and doesn't actually say anything other than "I'm right so nyah".
Now do you have anything beyond "take my word for it" to support your argument, like perhaps no longer being able to pull a steelskin or globe from a group member before PK?