Scorn RIP
I log in to curb my boredom and kill a Myth by accident.
329H 49V 8973177X 0C Mem:3 Exits:NSW> n
It is pitch black.
A draconian soldier is here, trying to impress his leader.
A draconian soldier is here, trying to impress his leader.
A draconian patrol leader leads his soldiers through the lanes.
The draconian soldier misses you with his pierce.
The draconian soldier misses you with his pierce.
You dodge out of the way of the draconian patrol leader's mistargeted kick.
329H 48V 8973177X 0C [Kiff:V.Good] [the draconian soldier:Perfect] Mem:3 Exits:NESW> flee
You flee head over heels.
A Forest Garden
From the bustle of the town of Neraka you have entered what appears to
be a slice of an idyllic forest. You can feel the fresh breeze as it runs
through your hair and finally have the time to relax.
Scorn Spray, Shredding and Biting is here, resting comfortably on a clump of moss.
You see a slender elf here, cutting saplings to make them strong.
329H 46V 8973177X 0C Mem:2 Exits:E> sca
Looking north:
You see nothing special.
Looking east:
You see nothing special.
Looking south:
You see nothing special.
Looking west:
You see nothing special.
Looking up:
You see nothing special.
Looking down:
You see nothing special.
329H 46V 8973177X 0C Mem:2 Exits:E> e
n
It is pitch black.
A draconian soldier is here, trying to impress his leader.
A draconian soldier is here, trying to impress his leader.
A draconian patrol leader leads his soldiers through the lanes.
329H 44V 8973177X 0C Mem:3 Exits:NESW> It is pitch black.
Jacob the peasant boy walks here, looking for litter to clean up.
329H 43V 8973177X 0C Mem:3 Exits:NS> c 'call light' scorn
Who should the spell be cast upon?
329H 43V 8973177X 0C Mem:3 Exits:NS> s
It is pitch black.
A draconian soldier is here, trying to impress his leader.
A draconian soldier is here, trying to impress his leader.
A draconian patrol leader leads his soldiers through the lanes.
The draconian soldier misses you with his pierce.
The draconian soldier misses you with his pierce.
The draconian patrol leader tries to sweep your legs, but you avoid the attack.
329H 42V 8973177X 0C [Kiff:V.Good] [the draconian soldier:Perfect] Mem:3 Exits:NESW> w
You can't do that while fighting.
329H 42V 8973177X 0C [Kiff:V.Good] [the draconian soldier:Perfect] Mem:3 Exits:NESW> fle
fle
You flee head over heels.
It is pitch black.
Jacob the peasant boy walks here, looking for litter to clean up.
329H 41V 8973177X 0C Mem:3 Exits:NS> You're not fighting, why bother fleeing?
329H 41V 8973177X 0C Mem:3 Exits:NS> sca
Looking north:
It is pitch black.
Looking east:
It is pitch black.
Looking south:
It is pitch black.
Looking west:
It is pitch black.
Looking up:
It is pitch black.
Looking down:
It is pitch black.
329H 41V 8973177X 0C Mem:3 Exits:NS> n
It is pitch black.
329H 39V 8973177X 0C Mem:3 Exits:NS> s
It is pitch black.
Jacob the peasant boy walks here, looking for litter to clean up.
329H 37V 8973177X 0C Mem:3 Exits:NS> s
It is pitch black.
A draconian soldier is here, trying to impress his leader.
A draconian soldier is here, trying to impress his leader.
A draconian patrol leader leads his soldiers through the lanes.
329H 36V 8973177X 0C Mem:3 Exits:NESW> w
A Forest Garden
From the bustle of the town of Neraka you have entered what appears to
be a slice of an idyllic forest. You can feel the fresh breeze as it runs
through your hair and finally have the time to relax.
Scorn Spray, Shredding and Biting is here, resting comfortably on a clump of moss.
You see a slender elf here, cutting saplings to make them strong.
329H 34V 8973177X 0C Mem:2 Exits:E> c 'call light' scorn
You utter the words, 'call lightning'
You hit Scorn with your lightning -- bullseye!
329H 34V 8973177X 0C [Kiff:V.Good] [Scorn:V.Bad] Mem:3 Exits:E> c 'call light' scorn
You bludgeon Scorn extremely hard.
Scorn misses you with his whip.
329H 34V 8973177X 0C [Kiff:V.Good] [Scorn:V.Bad] Mem:3 Exits:E> You utter the words, 'call lightning'
You hit Scorn with your lightning -- bullseye!
Scorn is mortally wounded, and will die soon, if not aided.
329H 34V 8973177X 0C [Scorn:Dying] Mem:3 Exits:E> c 'call light' scorn
You utter the words, 'call lightning'
Your lightning bolt kills Scorn.
You receive 0 experience.
get coins corpse
Scorn is dead! R.I.P.
329H 34V 8973177X 0C [Scorn:Dying] Mem:4 Exits:E>
The death cry of Scorn echoes from somewhere nearby...
329H 34V 8973177X 0C Mem:4 Exits:E> exa scorn
You get a large pile of coins from the corpse of Scorn.
sp 159
There were 159 coins.
329H 34V 8973177X 159C Mem:4 Exits:E> It's a pretty ghastly sight! Searching through the remains, you find:
corpse (here) :
a flaming white whip..covered in blood
a wrist lantern
a jade belt..covered in blood..it glows dimly
an alb..covered in blood
a pair of black leather sleeves..covered in blood
a pair of deerskin chaps..covered in blood
a chasuble..covered in blood
an ivy necklace
some translucent crystal marbles
a bleached bone disc
a scroll of recall
a waterskin
a small wooden chest (invisible)
329H 34V 8973177X 159C Mem:4 Exits:E> You belong to no group.
329H 34V 8973177X 159C Mem:4 Exits:E> res
You walk over to a pile of moss and sit down.
329H 34V 8973177X 159C Mem:2 Exits:E> get chasuble corpse
You get a chasuble from the corpse of Scorn.
329H 34V 8973177X 159C Mem:2 Exits:E> get chasuble corpse
The corpse doesn't seem to have what you are looking for.
329H 34V 8973177X 159C Mem:2 Exits:E> get alb corpse
You get an alb from the corpse of Scorn.
329H 34V 8973177X 159C Mem:2 Exits:E> exa
Examine what?
329H 34V 8973177X 159C Mem:2 Exits:E> get chest corpse
You get a small wooden chest from the corpse of Scorn.
329H 34V 8973177X 159C Mem:2 Exits:E> exa chest
The wooden surface of the chest is in perfect condition.
chest (carried) :
an essence of wind
an essence of fire
329H 34V 8973177X 159C Mem:2 Exits:E>
#New ticksize set
The rising sun barely lights the dark and cloudy sky.
330H 89V 8973177X 159C Mem:1 Exits:E> who scorn
Mortals
-------
<MYTH> Scorn Spray, Shredding and Biting
Total visible people : 1 Total people online : 69
330H 89V 8973177X 159C Mem:1 Exits:E> l
A Forest Garden
From the bustle of the town of Neraka you have entered what appears to
be a slice of an idyllic forest. You can feel the fresh breeze as it runs
through your hair and finally have the time to relax.
The corpse of Scorn is lying here.
A quartz crystal sphere has been dropped here.
You see a slender elf here, cutting saplings to make them strong.
330H 89V 8973177X 159C Mem:1 Exits:E> i
You are carrying:
a small wooden chest (invisible)
an alb..covered in blood
a chasuble..covered in blood
a milky potion of see invisible
a dirty tan vest
a milky potion of see invisible [2]
a gleaming silver die
a glowing scroll of recall..it glows dimly [5]
a scroll of recall [5]
a glowing scroll of recall..it glows dimly [2]
a yellow potion
330H 89V 8973177X 159C Mem:1 Exits:E> exa chest
The wooden surface of the chest is in perfect condition.
chest (carried) :
an essence of wind
an essence of fire
330H 89V 8973177X 159C Mem:1 Exits:E> c 'conj'
You utter the words, 'conjure elemental'
You gesture, and a cloud of smoke appears!
Out of the smoke, a fire salamander emerges.
A fire salamander starts following you.
330H 89V 8973177X 159C Mem:2 Exits:E>
Scorn arrives from the east.
330H 89V 8973177X 159C Mem:2 Exits:E>
Scorn frowns.
330H 89V 8973177X 159C Mem:2 Exits:E> c 'call light' scorn
Scorn gets a flaming white whip from the corpse of Scorn.
Scorn gets a wrist lantern from the corpse of Scorn.
Scorn gets a jade belt from the corpse of Scorn.
Scorn gets a pair of black leather sleeves from the corpse of Scorn.
Scorn gets a pair of deerskin chaps from the corpse of Scorn.
Scorn gets an ivy necklace from the corpse of Scorn.
Scorn gets some translucent crystal marbles from the corpse of Scorn.
Scorn gets a bleached bone disc from the corpse of Scorn.
Scorn gets a scroll of recall from the corpse of Scorn.
Scorn gets a waterskin from the corpse of Scorn.
330H 89V 8973177X 159C Mem:2 Exits:E> You utter the words, 'call lightning'
Your lightning bolt kills Scorn.
You receive 0 experience.
get coins corpse
Scorn is dead! R.I.P.
330H 89V 8973177X 159C [Scorn:Dying] Mem:2 Exits:E>
The death cry of Scorn echoes from somewhere nearby...
330H 89V 8973177X 159C Mem:2 Exits:E> The corpse doesn't seem to have what you are looking for.
330H 89V 8973177X 159C Mem:2 Exits:E> get all scorn
You get a waterskin from the corpse of Scorn.
You get a scroll of recall from the corpse of Scorn.
You get a bleached bone disc from the corpse of Scorn.
You get some translucent crystal marbles from the corpse of Scorn.
You get an ivy necklace from the corpse of Scorn.
You get a pair of deerskin chaps from the corpse of Scorn.
You get a pair of black leather sleeves from the corpse of Scorn.
You get a jade belt from the corpse of Scorn.
You get a wrist lantern from the corpse of Scorn.
You get a flaming white whip from the corpse of Scorn.
330H 89V 8973177X 159C Mem:2 Exits:E> exa corpse
It's a pretty ghastly sight! Searching through the remains, you find:
corpse (here) :
330H 89V 8973177X 159C Mem:2 Exits:E> exa 2.corpse
It's a pretty ghastly sight! Searching through the remains, you find:
corpse (here) :
330H 89V 8973177X 159C Mem:2 Exits:E> e
s
A fire salamander arrives from the west.
A Cobbled Lane
The lane leads north-south, into the quiet and strange town. There is a
small sign here, making you aware of the inn nearby. To the east lies the
only stretch of greenery in Neraka - once. What was obviously a small park
has been ruthlessly burnt, signs of campfires and tent markings suggest
that a draconian camp has once been here.
Exuding heat, a salamander slithers around here.
330H 87V 8973177X 159C Mem:3 Exits:NESW> A fire salamander arrives from the north.
A Cobbled Lane
Nearing the town crossroads, the buildings get bigger and seemingly
better kept. The scorch marks have been replaced with a grubby shade of
white-wash. The sounds of breaking wood can be heard from the inn to the
west. The center of town, the crossroads, lies to the south.
The corpse of Scorn is lying here.
A quartz crystal sphere has been dropped here.
Exuding heat, a salamander slithers around here.
A draconian soldier is here, trying to impress his leader.
A draconian soldier is here, trying to impress his leader.
A draconian patrol leader leads his soldiers through the lanes.
A drunk lies in the gutter and tries to stay conscious.
The draconian soldier pierces a fire salamander hard.
The draconian soldier misses a fire salamander with his pierce.
The draconian patrol leader tries to sweep a fire salamander's legs, but misses badly.
330H 86V 8973177X 159C Mem:3 Exits:NSW> flee
You're not fighting, why bother fleeing?
330H 86V 8973177X 159C Mem:3 Exits:NSW> flee
The draconian patrol leader misses a fire salamander with his pierce.
The draconian soldier misses a fire salamander with his pierce.
The draconian soldier misses a fire salamander with his pierce.
A fire salamander misses the draconian soldier with its hit.
You're not fighting, why bother fleeing?
330H 86V 8973177X 159C Mem:3 Exits:NSW> e
Alas, you cannot go that way...
330H 86V 8973177X 159C Mem:3 Exits:NSW> e
Alas, you cannot go that way...
330H 86V 8973177X 159C Mem:3 Exits:NSW> e
Alas, you cannot go that way...
330H 86V 8973177X 159C Mem:3 Exits:NSW> l
A Cobbled Lane
Nearing the town crossroads, the buildings get bigger and seemingly
better kept. The scorch marks have been replaced with a grubby shade of
white-wash. The sounds of breaking wood can be heard from the inn to the
west. The center of town, the crossroads, lies to the south.
The corpse of Scorn is lying here.
A quartz crystal sphere has been dropped here.
A fire salamander is standing here, fighting the draconian soldier.
The draconian soldier is standing here, fighting a fire salamander.
The draconian soldier is standing here, fighting a fire salamander.
The draconian patrol leader is standing here, fighting a fire salamander.
A drunk lies in the gutter and tries to stay conscious.
330H 86V 8973177X 159C Mem:3 Exits:NSW>
The draconian patrol leader misses you with his pierce.
The draconian soldier misses a fire salamander with his pierce.
The draconian soldier pierces a fire salamander.
A fire salamander hits the draconian soldier very hard.
330H 86V 8973177X 159C [Kiff:Perfect] [the draconian patrol leader:Perfect] Mem:3 Exits:NSW>
The draconian patrol leader tries to punch you, but you deftly avoid his blow.
330H 86V 8973177X 159C [Kiff:Perfect] [the draconian patrol leader:Perfect] Mem:3 Exits:NSW> fle
fle
You flee head over heels.
The Seedy Inn
The blood stained floor is evident as soon as you enter. No attempt has
been made to hide last night's brawl. Obviously, such violence is
commonplace. Looking around, the locals hiss at you and sneer back into
their watered ale. A long bar, once made from fine oak, stands against the
far wall. The many ales are displayed in their kegs in a corner. Jeering
and shouts can be heard from the backroom to the north.
A large bulletin board is mounted on a wall here.
Holly the barwoman is here, flaunting her body and eager to serve.
330H 85V 8973177X 159C Mem:3 Exits:NEU> You're not fighting, why bother fleeing?
330H 85V 8973177X 159C Mem:3 Exits:NEU> sca
Looking north:
You see nothing special.
A big brute of a man stands near the bar drinking heavily.
A big brute of a man stands near the bar drinking heavily.
Looking east:
You see nothing special.
A fire salamander is standing here, fighting the draconian soldier.
The draconian soldier is standing here, fighting a fire salamander.
The draconian soldier is standing here, fighting a fire salamander.
A draconian patrol leader leads his soldiers through the lanes.
A drunk lies in the gutter and tries to stay conscious.
Looking south:
You see nothing special.
Looking west:
Looking up:
You see nothing special.
The receptionist sits here, looking very flustered.
Standing in shadows, a draconian guard hisses occasionally.
Looking down:
You see nothing special.
330H 85V 8973177X 159C Mem:3 Exits:NEU> e
n
A Cobbled Lane
Nearing the town crossroads, the buildings get bigger and seemingly
better kept. The scorch marks have been replaced with a grubby shade of
white-wash. The sounds of breaking wood can be heard from the inn to the
west. The center of town, the crossroads, lies to the south.
The corpse of Scorn is lying here.
A quartz crystal sphere has been dropped here.
A fire salamander is standing here, fighting the draconian soldier.
The draconian soldier is standing here, fighting a fire salamander.
The draconian soldier is standing here, fighting a fire salamander.
A draconian patrol leader leads his soldiers through the lanes.
A drunk lies in the gutter and tries to stay conscious.
330H 84V 8973177X 159C Mem:3 Exits:NSW> w
A Cobbled Lane
The lane leads north-south, into the quiet and strange town. There is a
small sign here, making you aware of the inn nearby. To the east lies the
only stretch of greenery in Neraka - once. What was obviously a small park
has been ruthlessly burnt, signs of campfires and tent markings suggest
that a draconian camp has once been here.
330H 83V 8973177X 159C Mem:3 Exits:NESW> A Forest Garden
From the bustle of the town of Neraka you have entered what appears to
be a slice of an idyllic forest. You can feel the fresh breeze as it runs
through your hair and finally have the time to relax.
The corpse of Scorn is lying here.
A quartz crystal sphere has been dropped here.
The corpse of Scorn is lying here.
A quartz crystal sphere has been dropped here.
You see a slender elf here, cutting saplings to make them strong.
330H 81V 8973177X 159C Mem:2 Exits:E> e
A Cobbled Lane
The lane leads north-south, into the quiet and strange town. There is a
small sign here, making you aware of the inn nearby. To the east lies the
only stretch of greenery in Neraka - once. What was obviously a small park
has been ruthlessly burnt, signs of campfires and tent markings suggest
that a draconian camp has once been here.
330H 79V 8973177X 159C Mem:3 Exits:NESW> s
A Cobbled Lane
Nearing the town crossroads, the buildings get bigger and seemingly
better kept. The scorch marks have been replaced with a grubby shade of
white-wash. The sounds of breaking wood can be heard from the inn to the
west. The center of town, the crossroads, lies to the south.
The corpse of Scorn is lying here.
A quartz crystal sphere has been dropped here.
A fire salamander is standing here, fighting the draconian soldier.
The draconian soldier is standing here, fighting a fire salamander.
The draconian soldier is standing here, fighting a fire salamander.
A draconian patrol leader leads his soldiers through the lanes.
A drunk lies in the gutter and tries to stay conscious.
330H 78V 8973177X 159C Mem:3 Exits:NSW> s
The draconian soldier misses a fire salamander with his pierce.
The draconian soldier misses a fire salamander with his pierce.
A fire salamander hits the draconian soldier very hard.
330H 78V 8973177X 159C Mem:3 Exits:NSW> Four Lanes End
You are at the very centre of this foul town. Crossroads lead to all
directions. To the east you can see the temple of Neraka, famed haunt of
Takhisis, Queen of Darkness. From the north comes the sound of drinking and
merriment, the town's local inn.
A stone fountain with an ugly draconian water statue stands here. (poisoned)
330H 77V 8973177X 159C Mem:3 Exits:NESW> e
A Cobbled Lane
As you approach the center of town, the familiar bustling of life
returns, but much less than you expected. Several draconians wander past
you, sneering and laughing. The drunks lying in the gutter retreat at their
presence. To the west lies the crossroads of Neraka.
A rusty and battered key lies here
330H 76V 8973177X 159C Mem:3 Exits:EW> e
A Cobbled Lane
The narrow and cobbled lane leads east-west through the town of Neraka.
It is unusually quiet, there are no children playing, no women bartering.
The veil of night seems to close early on this town.
330H 75V 8973177X 159C Mem:3 Exits:EW> e
e
A Cobbled Lane
The lane continues in an east-west direction, leading to the west gate.
The famed temple of Neraka, legendary haunt of Takhisis, can be seen to the
northeast. The temple is bathed in shadows, although it sits on a small
rise with no buildings to block its light.
330H 74V 8973177X 159C Mem:3 Exits:NEW> e
The East Gate of Neraka
Before you stand tall the iron gates that lead to the town of Neraka.
The rough stone walls that surround the town are blackened and scorched,
several blocks are missing and cracks have appeared. The gates are welcome
to visitors. If visitors dared to enter....
330H 73V 8973177X 159C Mem:3 Exits:EW> A Rocky Path
Leaving the east gate of Neraka, the trail becomes uneven and difficult
to walk on. It leads to the east, where it can be seen in the distance
passing through and over rocky hills and passes.
330H 71V 8973177X 159C Mem:3 Exits:EW> w
The East Gate of Neraka
Before you stand tall the iron gates that lead to the town of Neraka.
The rough stone walls that surround the town are blackened and scorched,
several blocks are missing and cracks have appeared. The gates are welcome
to visitors. If visitors dared to enter....
330H 69V 8973177X 159C Mem:3 Exits:EW> w
w
A Cobbled Lane
The lane continues in an east-west direction, leading to the west gate.
The famed temple of Neraka, legendary haunt of Takhisis, can be seen to the
northeast. The temple is bathed in shadows, although it sits on a small
rise with no buildings to block its light.
330H 68V 8973177X 159C Mem:3 Exits:NEW> A Cobbled Lane
The narrow and cobbled lane leads east-west through the town of Neraka.
It is unusually quiet, there are no children playing, no women bartering.
The veil of night seems to close early on this town.
330H 67V 8973177X 159C Mem:3 Exits:EW> get all.sphere
#New ticksize set
The rising sun proclaims a new day.
The lightning has stopped.
330H 79V 8973177X 159C Mem:2 Exits:EW> You don't see what you are looking for here.
330H 79V 8973177X 159C Mem:2 Exits:EW> w
A Cobbled Lane
As you approach the center of town, the familiar bustling of life
returns, but much less than you expected. Several draconians wander past
you, sneering and laughing. The drunks lying in the gutter retreat at their
presence. To the west lies the crossroads of Neraka.
A rusty and battered key lies here
330H 78V 8973177X 159C Mem:2 Exits:EW> get all.sphere
You don't see what you are looking for here.
330H 78V 8973177X 159C Mem:2 Exits:EW> w
Four Lanes End
You are at the very centre of this foul town. Crossroads lead to all
directions. To the east you can see the temple of Neraka, famed haunt of
Takhisis, Queen of Darkness. From the north comes the sound of drinking and
merriment, the town's local inn.
A stone fountain with an ugly draconian water statue stands here. (poisoned)
330H 77V 8973177X 159C Mem:2 Exits:NESW> get all.sphere
You don't see what you are looking for here.
330H 77V 8973177X 159C Mem:2 Exits:NESW> n
A Cobbled Lane
Nearing the town crossroads, the buildings get bigger and seemingly
better kept. The scorch marks have been replaced with a grubby shade of
white-wash. The sounds of breaking wood can be heard from the inn to the
west. The center of town, the crossroads, lies to the south.
The corpse of the draconian soldier is lying here.
The corpse of Scorn is lying here.
A quartz crystal sphere has been dropped here.
A draconian soldier is here, trying to impress his leader.
A draconian patrol leader leads his soldiers through the lanes.
A drunk lies in the gutter and tries to stay conscious.
You dodge out of the way of the draconian patrol leader's mistargeted kick.
330H 76V 8973177X 159C [Kiff:Perfect] [the draconian patrol leader:Good] Mem:2 Exits:NSW>
Kenshi arrives from the west.
330H 76V 8973177X 159C [Kiff:Perfect] [the draconian patrol leader:Good] Mem:2 Exits:NSW> get all.sphere
You get a quartz crystal sphere.
330H 76V 8973177X 159C [Kiff:Perfect] [the draconian patrol leader:Good] Mem:2 Exits:NSW>
Kenshi leaves north.
330H 76V 8973177X 159C [Kiff:Perfect] [the draconian patrol leader:Good] Mem:2 Exits:NSW> fle
You flee head over heels.
A Cobbled Lane
The lane leads north-south, into the quiet and strange town. There is a
small sign here, making you aware of the inn nearby. To the east lies the
only stretch of greenery in Neraka - once. What was obviously a small park
has been ruthlessly burnt, signs of campfires and tent markings suggest
that a draconian camp has once been here.
fle
330H 75V 8973177X 159C Mem:2 Exits:NESW> You're not fighting, why bother fleeing?
330H 75V 8973177X 159C Mem:2 Exits:NESW> sca
Looking north:
You see nothing special.
Jacob the peasant boy walks here, looking for litter to clean up.
Looking east:
You see nothing special.
Looking south:
You see nothing special.
A draconian soldier is here, trying to impress his leader.
A draconian patrol leader leads his soldiers through the lanes.
A drunk lies in the gutter and tries to stay conscious.
Looking west:
You see nothing special.
<MYTH> Kenshi, Champion of the Colosseum, Nothing but a Myth is standing here.
You see a slender elf here, cutting saplings to make them strong.
Looking up:
You see nothing special.
Looking down:
You see nothing special.
330H 75V 8973177X 159C Mem:2 Exits:NESW> s
A Cobbled Lane
Nearing the town crossroads, the buildings get bigger and seemingly
better kept. The scorch marks have been replaced with a grubby shade of
white-wash. The sounds of breaking wood can be heard from the inn to the
west. The center of town, the crossroads, lies to the south.
The corpse of the draconian soldier is lying here.
The corpse of Scorn is lying here.
A draconian soldier is here, trying to impress his leader.
A draconian patrol leader leads his soldiers through the lanes.
A drunk lies in the gutter and tries to stay conscious.
The draconian soldier misses you with his pierce.
330H 74V 8973177X 159C [Kiff:Perfect] [the draconian soldier:Good] Mem:2 Exits:NSW> w
You can't do that while fighting.
330H 74V 8973177X 159C [Kiff:Perfect] [the draconian soldier:Good] Mem:2 Exits:NSW> get all.sphere
You don't see what you are looking for here.
330H 74V 8973177X 159C [Kiff:Perfect] [the draconian soldier:Good] Mem:2 Exits:NSW> fle
fle
You flee head over heels.
Four Lanes End
You are at the very centre of this foul town. Crossroads lead to all
directions. To the east you can see the temple of Neraka, famed haunt of
Takhisis, Queen of Darkness. From the north comes the sound of drinking and
merriment, the town's local inn.
A stone fountain with an ugly draconian water statue stands here. (poisoned)
330H 73V 8973177X 159C Mem:2 Exits:NESW> You're not fighting, why bother fleeing?
330H 73V 8973177X 159C Mem:2 Exits:NESW> n
w
A Cobbled Lane
Nearing the town crossroads, the buildings get bigger and seemingly
better kept. The scorch marks have been replaced with a grubby shade of
white-wash. The sounds of breaking wood can be heard from the inn to the
west. The center of town, the crossroads, lies to the south.
The corpse of the draconian soldier is lying here.
The corpse of Scorn is lying here.
A draconian soldier is here, trying to impress his leader.
A draconian patrol leader leads his soldiers through the lanes.
A drunk lies in the gutter and tries to stay conscious.
The draconian patrol leader tries to punch you, but you deftly avoid his blow.
330H 72V 8973177X 159C [Kiff:Perfect] [the draconian patrol leader:Good] Mem:2 Exits:NSW> You can't do that while fighting.
330H 72V 8973177X 159C [Kiff:Perfect] [the draconian patrol leader:Good] Mem:2 Exits:NSW> e
n
You can't do that while fighting.
330H 72V 8973177X 159C [Kiff:Perfect] [the draconian patrol leader:Good] Mem:2 Exits:NSW> The draconian patrol leader misses you with his pierce.
You bludgeon the draconian patrol leader very hard.
The draconian soldier misses you with his pierce.
You can't do that while fighting.
330H 72V 8973100X 159C [Kiff:Perfect] [the draconian patrol leader:Fair] Mem:2 Exits:NSW> fle
fle
You flee head over heels.
A Cobbled Lane
The lane leads north-south, into the quiet and strange town. There is a
small sign here, making you aware of the inn nearby. To the east lies the
only stretch of greenery in Neraka - once. What was obviously a small park
has been ruthlessly burnt, signs of campfires and tent markings suggest
that a draconian camp has once been here.
330H 71V 8973100X 159C Mem:2 Exits:NESW> You're not fighting, why bother fleeing?
330H 71V 8973100X 159C Mem:2 Exits:NESW> sca
Looking north:
You see nothing special.
Jacob the peasant boy walks here, looking for litter to clean up.
Looking east:
You see nothing special.
Looking south:
You see nothing special.
A draconian soldier is here, trying to impress his leader.
A draconian patrol leader leads his soldiers through the lanes.
A drunk lies in the gutter and tries to stay conscious.
Looking west:
You see nothing special.
<MYTH> Kenshi, Champion of the Colosseum, Nothing but a Myth is standing here.
You see a slender elf here, cutting saplings to make them strong.
Looking up:
You see nothing special.
Looking down:
You see nothing special.
330H 71V 8973100X 159C Mem:2 Exits:NESW> w
A Forest Garden
From the bustle of the town of Neraka you have entered what appears to
be a slice of an idyllic forest. You can feel the fresh breeze as it runs
through your hair and finally have the time to relax.
The corpse of Scorn is lying here.
A quartz crystal sphere has been dropped here.
The corpse of Scorn is lying here.
A quartz crystal sphere has been dropped here.
<MYTH> Kenshi, Champion of the Colosseum, Nothing but a Myth is standing here.
You see a slender elf here, cutting saplings to make them strong.
330H 69V 8973100X 159C Mem:1 Exits:E> c 'para' kenshi
You utter the words, 'paralysis'
Kenshi is paralyzed!
330H 69V 8973100X 159C Mem:2 Exits:E> c 'call light' kenshi
You utter the words, 'call lightning'
You hit Kenshi with your lightning -- bullseye!
330H 69V 8973100X 159C [Kiff:Perfect] [Kenshi:Good] Mem:2 Exits:E> c 'call light' kenshi
You bludgeon Kenshi hard.
330H 69V 8973100X 159C [Kiff:Perfect] [Kenshi:Good] Mem:2 Exits:E> You can't remember how to cast that spell!
330H 69V 8973100X 159C [Kiff:Perfect] [Kenshi:Good] Mem:2 Exits:E> c 'flame shroud'
You utter the words, 'flame shroud'
You smell charred flesh as you enshroud Kenshi in a cloak of flames.
330H 69V 8973100X 159C [Kiff:Perfect] [Kenshi:Good] Mem:3 Exits:E> sa god no spells
wav
Onysablet flies in from the east.
Cyren flies in from the east.
Ael arrives from the east.
330H 69V 8973100X 159C [Kiff:Perfect] [Kenshi:Good] Mem:3 Exits:E> c 'word of recall' self
You say 'god no spells'
330H 69V 8973100X 159C [Kiff:Perfect] [Kenshi:Good] Mem:3 Exits:E> You wave.
330H 69V 8973100X 159C [Kiff:Perfect] [Kenshi:Good] Mem:3 Exits:E> You utter the words, 'word of recall'
The Pig and Whistle
A small brass bell sits on a rosewood table along with a guest book.
There is no need to ring for attention, however; you are getting plenty of
that already. A brass sign assures you of the quarters' legendary comfort.
A sextant lies here...it hums softly
A pile of worn maps sits in the corner, free to adventurers.
A bulletin board with the heading 'Wanted' has been posted on the far wall.
A beefy bouncer stands near the innkeeper, watching for trouble.
Ed, the crotchety innkeeper, stands here.
330H 69V 8973100X 159C Mem:4 Exits:D>
11 comments
I don't know how many times I had to explain myself to immortals - though it was pretty funny.
Yea, that's right, TWEEN, I know who you are. (You're welcome, Mavlad)