#1 Rule of pk after you agro someone NO AFK
Souocara and Fylze Die
-------
<CORE> Lady Leann
Total visible people : 1 Total people online : 30
690H 173V 1X 61.54% 0C Exits:WUD>
Ninety tells your group 'and i'm lagging horribly over here'
690H 173V 1X 61.54% 0C Exits:WUD>
Tallon tells your group 'hehe'
690H 173V 1X 61.54% 0C Exits:WUD> ct yeah not worth it
You tell your clan 'yeah not worth it'
690H 173V 1X 61.54% 0C Exits:WUD> l self
<CORE> Leann the venerable female hylar dwarf is in an excellent condition.
Clansman of Coalition on Risky Endeavors.
<worn around neck> a shark tooth necklace
<worn on body> a suit of crimson banded mail..it glows dimly
<worn on hands> gauntlets of ogre power..it glows dimly
<worn on arms> a pair of spiked leather bracers
<worn as shield> a heavy shield of the Lily
<worn about waist> a cloth belt pack
<used in primary hand> a heavy wooden maul
690H 173V 1X 61.54% 0C Exits:WUD>
Tallon tells your clan 'they are here'
690H 173V 1X 61.54% 0C Exits:WUD>
Ninety tells your clan 'mike'
690H 173V 1X 61.54% 0C Exits:WUD> nod
You nod solemnly.
690H 173V 1X 61.54% 0C Exits:WUD> l
The Halls of Coalition on Risky Endeavors
You are overwhelmed with awe as you enter the Hall of Forgotten Heroes.
Before you stands a double row of statues, each one a monument and memory
to the greatest members of your Clan from days gone by. At one end of the
room stands a small altar, with dedications to all the Gods of Krynn,
testament to diversity of faith of the members of your Clan. At the other
end of the room is a check in desk, and stairs leading up to rooms in the
stronghold. A wizened man sits patiently at the desk, waiting for Clan
members to return for rest and recuperation, and perhaps share a tale of
their latest adventure.
<CORE> Tallon, Dodging Relocates is resting here. (flying) (invisible)
<CORE> Ninety, Leader of Core's Secret Cell is resting here. (flying) (invisible)
. . . is surrounded by a white mist.
The stronghold's innkeeper is standing here, giving you a suspicious look.
690H 173V 1X 61.54% 0C Exits:WUD> l w
You see nothing special.
690H 173V 1X 61.54% 0C Exits:WUD> say i should fish for flags :)
You say 'i should fish for flags :)'
Fylze flies in from the west.
690H 173V 1X 61.54% 0C Exits:WUD>
Fylze looks at you.
690H 173V 1X 61.54% 0C Exits:WUD>
Fylze looks at Ninety.
690H 173V 1X 61.54% 0C Exits:WUD>
Fylze looks at Tallon.
690H 173V 1X 61.54% 0C Exits:WUD>
Fylze flies west.
690H 173V 1X 61.54% 0C Exits:WUD>
Ninety tells your group 'yeah'
690H 173V 1X 61.54% 0C Exits:WUD>
Ninety tells your group 'k cya guys'
690H 173V 1X 61.54% 0C Exits:WUD> yell drive buy looking
You yell 'drive buy looking'
690H 173V 1X 61.54% 0C Exits:WUD>
Tallon tells your group 'later'
690H 173V 1X 61.54% 0C Exits:WUD>
Ninety yells 'dork'
690H 173V 1X 61.54% 0C Exits:WUD> l
The Halls of Coalition on Risky Endeavors
You are overwhelmed with awe as you enter the Hall of Forgotten Heroes.
Before you stands a double row of statues, each one a monument and memory
to the greatest members of your Clan from days gone by. At one end of the
room stands a small altar, with dedications to all the Gods of Krynn,
testament to diversity of faith of the members of your Clan. At the other
end of the room is a check in desk, and stairs leading up to rooms in the
stronghold. A wizened man sits patiently at the desk, waiting for Clan
members to return for rest and recuperation, and perhaps share a tale of
their latest adventure.
<CORE> Tallon, Dodging Relocates is resting here. (flying) (invisible)
<CORE> Ninety, Leader of Core's Secret Cell is resting here. (flying) (invisible)
. . . is surrounded by a white mist.
The stronghold's innkeeper is standing here, giving you a suspicious look.
690H 173V 1X 61.54% 0C Exits:WUD>
Ninety stands up.
690H 173V 1X 61.54% 0C Exits:WUD> l w
You see nothing special.
Fylze the Male Human is resting here. (flying)
690H 173V 1X 61.54% 0C Exits:WUD>
The stronghold innkeeper shows Ninety to her room.
Ninety sinks gently to the ground.
You are no longer a member of Ninety's group.
You stop following Ninety.
Tallon stops following Ninety.
Your clanmate Ninety has left the game.
690H 173V 1X 61.54% 0C Exits:WUD>
Fylze yells 'let me agro you!'
690H 173V 1X 61.54% 0C Exits:WUD> TICK IN 10 SECONDS.
l w
You see nothing special.
Fylze the Male Human is resting here. (flying)
690H 173V 1X 61.54% 0C Exits:WUD>
Tallon begins resting but stays aloft.
690H 173V 1X 61.54% 0C Exits:WUD> l self
Tallon stands up.
690H 173V 1X 61.54% 0C Exits:WUD> sc
You are Lady Leann, a level 30 Warrior.
You are a Clansman in Coalition on Risky Endeavors.
You are rank 12. You have completed 61.54% of your next rank.
You are 67 years old.
You have 690(690) hit and 173(173) movement points.
Your behaviour has been Good.
The warmth of good envelops your soul.
You have scored 89999999 exp, and have 0(9252) steel coins.
You need 1 more experience to advance.
You have died 7 horrible deaths.
You have been connected for 5 minute(s).
You have been playing for 10 day(s), 21 hour(s) and 42 minute(s).
Your equipment is currently not being concealed.
You could comfortably carry more.
You are standing.
You are affected by the following:
detect invisibility
690H 173V 1X 61.54% 0C Exits:WUD>
Fylze flies in from the west.
690H 173V 1X 61.54% 0C Exits:WUD>
Fylze flies down.
690H 173V 1X 61.54% 0C Exits:WUD> l d
You see nothing special.
The stronghold's blacksmith is standing here, flexing his muscles.
690H 173V 1X 61.54% 0C Exits:WUD>
Fylze flies in from above.
690H 173V 1X 61.54% 0C Exits:WUD>
Fylze flies west.
690H 173V 1X 61.54% 0C Exits:WUD> l
The Halls of Coalition on Risky Endeavors
You are overwhelmed with awe as you enter the Hall of Forgotten Heroes.
Before you stands a double row of statues, each one a monument and memory
to the greatest members of your Clan from days gone by. At one end of the
room stands a small altar, with dedications to all the Gods of Krynn,
testament to diversity of faith of the members of your Clan. At the other
end of the room is a check in desk, and stairs leading up to rooms in the
stronghold. A wizened man sits patiently at the desk, waiting for Clan
members to return for rest and recuperation, and perhaps share a tale of
their latest adventure.
The stronghold's innkeeper is standing here, giving you a suspicious look.
690H 173V 1X 61.54% 0C Exits:WUD>
Fylze tells you 'come west'
690H 173V 1X 61.54% 0C Exits:WUD> l w
You see nothing special.
690H 173V 1X 61.54% 0C Exits:WUD> l w
You see nothing special.
690H 173V 1X 61.54% 0C Exits:WUD> sc
You are Lady Leann, a level 30 Warrior.
You are a Clansman in Coalition on Risky Endeavors.
You are rank 12. You have completed 61.54% of your next rank.
You are 67 years old.
You have 690(690) hit and 173(173) movement points.
Your behaviour has been Good.
The warmth of good envelops your soul.
You have scored 89999999 exp, and have 0(9252) steel coins.
You need 1 more experience to advance.
You have died 7 horrible deaths.
You have been connected for 5 minute(s).
You have been playing for 10 day(s), 21 hour(s) and 43 minute(s).
Your equipment is currently not being concealed.
You could comfortably carry more.
You are standing.
You are affected by the following:
detect invisibility
690H 173V 1X 61.54% 0C Exits:WUD> l w
You see nothing special.
690H 173V 1X 61.54% 0C Exits:WUD> st
You are already standing.
690H 173V 1X 61.54% 0C Exits:WUD> w
The Halls of Coalition on Risky Endeavors
Stone tiles mark this section of the stronghold as impressively sturdy.
The beautiful rhomboid geometry seen in each tile is distinctive of the
finest dwarven masonry. From years of use, each tile has taken on a
polished sheen to make any homeowner proud. The oak walls on the hallway
are kept cleanly by a variety of custodians, and the ceiling is high with
a classic skylight window, which at the right time of day can let in a
fair share of sun.
A worn, but comfortable looking sofa is here.
690H 172V 1X 61.54% 0C Exits:EU> e
The Halls of Coalition on Risky Endeavors
You are overwhelmed with awe as you enter the Hall of Forgotten Heroes.
Before you stands a double row of statues, each one a monument and memory
to the greatest members of your Clan from days gone by. At one end of the
room stands a small altar, with dedications to all the Gods of Krynn,
testament to diversity of faith of the members of your Clan. At the other
end of the room is a check in desk, and stairs leading up to rooms in the
stronghold. A wizened man sits patiently at the desk, waiting for Clan
members to return for rest and recuperation, and perhaps share a tale of
their latest adventure.
The stronghold's innkeeper is standing here, giving you a suspicious look.
690H 171V 1X 61.54% 0C Exits:WUD> reply did
You tell Fylze 'did'
690H 171V 1X 61.54% 0C Exits:WUD> l w
You see nothing special.
Fylze the Male Human is resting here. (flying)
690H 171V 1X 61.54% 0C Exits:WUD>
Fylze tells you 'come!'
690H 171V 1X 61.54% 0C Exits:WUD>
Fylze tells you 'im resting!'
690H 171V 1X 61.54% 0C Exits:WUD> TICK IN 10 SECONDS.
reply well that would make it the point in trigginer off my bash trigger so i miss you para
You tell Fylze 'well that would make it the point in trigginer off my bash trigger so i miss you para'
690H 171V 1X 61.54% 0C Exits:WUD>
Tallon tells your clan 'he still w of you?'
690H 171V 1X 61.54% 0C Exits:WUD> reply well not you but your buddy :)
You tell Fylze 'well not you but your buddy :)'
690H 171V 1X 61.54% 0C Exits:WUD>
Fylze tells you 'im a cleric...'
690H 171V 1X 61.54% 0C Exits:WUD>
Fylze tells you 'come west'
690H 171V 1X 61.54% 0C Exits:WUD> l w
You see nothing special.
Fylze the Male Human is resting here. (flying)
690H 173V 1X 61.54% 0C Exits:WUD> w
The Halls of Coalition on Risky Endeavors
Stone tiles mark this section of the stronghold as impressively sturdy.
The beautiful rhomboid geometry seen in each tile is distinctive of the
finest dwarven masonry. From years of use, each tile has taken on a
polished sheen to make any homeowner proud. The oak walls on the hallway
are kept cleanly by a variety of custodians, and the ceiling is high with
a classic skylight window, which at the right time of day can let in a
fair share of sun.
A worn, but comfortable looking sofa is here.
Fylze the Male Human is resting here. (flying)
690H 172V 1X 61.54% 0C Exits:EU> l u
You see nothing special.
690H 172V 1X 61.54% 0C Exits:EU> e
The Halls of Coalition on Risky Endeavors
You are overwhelmed with awe as you enter the Hall of Forgotten Heroes.
Before you stands a double row of statues, each one a monument and memory
to the greatest members of your Clan from days gone by. At one end of the
room stands a small altar, with dedications to all the Gods of Krynn,
testament to diversity of faith of the members of your Clan. At the other
end of the room is a check in desk, and stairs leading up to rooms in the
stronghold. A wizened man sits patiently at the desk, waiting for Clan
members to return for rest and recuperation, and perhaps share a tale of
their latest adventure.
The stronghold's innkeeper is standing here, giving you a suspicious look.
690H 171V 1X 61.54% 0C Exits:WUD>
Fylze tells you 'come talk'
690H 171V 1X 61.54% 0C Exits:WUD>
Fylze tells you 'come'
690H 171V 1X 61.54% 0C Exits:WUD> tel fylze you did nothing :)
You tell Fylze 'you did nothing :)'
690H 171V 1X 61.54% 0C Exits:WUD>
Tallon appears before you in a puff of smoke.
690H 171V 1X 61.54% 0C Exits:WUD> TICK IN 10 SECONDS.
giggle
You giggle.
690H 171V 1X 61.54% 0C Exits:WUD>
Tallon begins resting but stays aloft.
690H 171V 1X 61.54% 0C Exits:WUD>
Gennie shouts 'it's time for Pho or Sushi?'
690H 171V 1X 61.54% 0C Exits:WUD>
Fylze tells you 'duh! i told you'
690H 171V 1X 61.54% 0C Exits:WUD>
Fylze tells you 'come w!'
690H 171V 1X 61.54% 0C Exits:WUD> say man you need a healer :)
You say 'man you need a healer :)'
690H 171V 1X 61.54% 0C Exits:WUD> l
The Halls of Coalition on Risky Endeavors
You are overwhelmed with awe as you enter the Hall of Forgotten Heroes.
Before you stands a double row of statues, each one a monument and memory
to the greatest members of your Clan from days gone by. At one end of the
room stands a small altar, with dedications to all the Gods of Krynn,
testament to diversity of faith of the members of your Clan. At the other
end of the room is a check in desk, and stairs leading up to rooms in the
stronghold. A wizened man sits patiently at the desk, waiting for Clan
members to return for rest and recuperation, and perhaps share a tale of
their latest adventure.
<CORE> Tallon, Dodging Relocates is resting here. (flying) (invisible)
The stronghold's innkeeper is standing here, giving you a suspicious look.
690H 171V 1X 61.54% 0C Exits:WUD>
Fylze tells you 'your buddy is there w you now'
690H 171V 1X 61.54% 0C Exits:WUD> l w
You see nothing special.
Fylze the Male Human is resting here. (flying)
690H 171V 1X 61.54% 0C Exits:WUD>
Tallon says 'lol'
690H 171V 1X 61.54% 0C Exits:WUD>
Tallon closes his spellbook with a content look on his face.
690H 173V 1X 61.54% 0C Exits:WUD> laugh
You laugh heartily.
690H 173V 1X 61.54% 0C Exits:WUD> w
The Halls of Coalition on Risky Endeavors
Stone tiles mark this section of the stronghold as impressively sturdy.
The beautiful rhomboid geometry seen in each tile is distinctive of the
finest dwarven masonry. From years of use, each tile has taken on a
polished sheen to make any homeowner proud. The oak walls on the hallway
are kept cleanly by a variety of custodians, and the ceiling is high with
a classic skylight window, which at the right time of day can let in a
fair share of sun.
A worn, but comfortable looking sofa is here.
Fylze the Male Human is resting here. (flying)
690H 172V 1X 61.54% 0C Exits:EU> l u
You see nothing special.
690H 172V 1X 61.54% 0C Exits:EU> e
The Halls of Coalition on Risky Endeavors
You are overwhelmed with awe as you enter the Hall of Forgotten Heroes.
Before you stands a double row of statues, each one a monument and memory
to the greatest members of your Clan from days gone by. At one end of the
room stands a small altar, with dedications to all the Gods of Krynn,
testament to diversity of faith of the members of your Clan. At the other
end of the room is a check in desk, and stairs leading up to rooms in the
stronghold. A wizened man sits patiently at the desk, waiting for Clan
members to return for rest and recuperation, and perhaps share a tale of
their latest adventure.
<CORE> Tallon, Dodging Relocates is resting here. (flying) (invisible)
The stronghold's innkeeper is standing here, giving you a suspicious look.
690H 171V 1X 61.54% 0C Exits:WUD> giggle
You giggle.
690H 171V 1X 61.54% 0C Exits:WUD>
Fylze tells you 'dude!'
690H 171V 1X 61.54% 0C Exits:WUD>
Tallon says 'ahah'
690H 171V 1X 61.54% 0C Exits:WUD>
Tallon starts following you.
690H 171V 1X 61.54% 0C Exits:WUD> group form
Tallon is now a member of your group.
690H 171V 1X 61.54% 0C Exits:WUD> TICK IN 10 SECONDS.
Someone shouts 'Arctic does not support the characters for proper pho so I would suggest sushi.'
690H 171V 1X 61.54% 0C Exits:WUD>
Tallon tells your group 'stay formed in case'
690H 171V 1X 61.54% 0C Exits:WUD>
Tallon stands up.
690H 171V 1X 61.54% 0C Exits:WUD> ct keep resting though
You tell your clan 'keep resting though'
690H 171V 1X 61.54% 0C Exits:WUD> l
The Halls of Coalition on Risky Endeavors
You are overwhelmed with awe as you enter the Hall of Forgotten Heroes.
Before you stands a double row of statues, each one a monument and memory
to the greatest members of your Clan from days gone by. At one end of the
room stands a small altar, with dedications to all the Gods of Krynn,
testament to diversity of faith of the members of your Clan. At the other
end of the room is a check in desk, and stairs leading up to rooms in the
stronghold. A wizened man sits patiently at the desk, waiting for Clan
members to return for rest and recuperation, and perhaps share a tale of
their latest adventure.
<CORE> Tallon, Dodging Relocates is standing here. (flying) (invisible)
The stronghold's innkeeper is standing here, giving you a suspicious look.
690H 171V 1X 61.54% 0C Exits:WUD> l w
You see nothing special.
Fylze the Male Human is resting here. (flying)
690H 171V 1X 61.54% 0C Exits:WUD>
Tallon begins resting but stays aloft.
690H 171V 1X 61.54% 0C Exits:WUD> w
The Halls of Coalition on Risky Endeavors
Stone tiles mark this section of the stronghold as impressively sturdy.
The beautiful rhomboid geometry seen in each tile is distinctive of the
finest dwarven masonry. From years of use, each tile has taken on a
polished sheen to make any homeowner proud. The oak walls on the hallway
are kept cleanly by a variety of custodians, and the ceiling is high with
a classic skylight window, which at the right time of day can let in a
fair share of sun.
A worn, but comfortable looking sofa is here.
Fylze the Male Human is resting here. (flying)
690H 170V 1X 61.54% 0C Exits:EU>
Fylze stands up.
690H 170V 1X 61.54% 0C Exits:EU>
Fylze focuses harshly on you and utters some strange words.
Fylze grabs you. You scream as you feel your life-force being torn away.
607H 170V 1X 61.54% 0C [Leann:Good] [Fylze:Perfect] Exits:EU> l u
You see nothing special.
607H 170V 1X 61.54% 0C [Leann:Good] [Fylze:Perfect] Exits:EU>
Souocara flies in from above.
607H 170V 1X 61.54% 0C [Leann:Good] [Fylze:Perfect] Exits:EU>
Souocara focuses harshly on you and utters some strange words.
607H 170V 1X 61.54% 0C [Leann:Good] [Fylze:Perfect] Exits:EU> fl
You flee head over heels.
The Entrance to the Halls of Coalition on Risky Endeavors
Stone tiles mark this section of the stronghold as impressively sturdy.
The beautiful rhomboid geometry seen in each tile is distinctive of the
finest dwarven masonry. From years of use, each tile has taken on a
polished sheen to make any homeowner proud. The oak walls on the hallway
are kept cleanly by a variety of custodians, and the ceiling is high with
a classic skylight window, which at the right time of day can let in a
fair share of sun.
607H 169V 1X 61.54% 0C Exits:ED> d
The Halls of Coalition on Risky Endeavors
Stone tiles mark this section of the stronghold as impressively sturdy.
The beautiful rhomboid geometry seen in each tile is distinctive of the
finest dwarven masonry. From years of use, each tile has taken on a
polished sheen to make any homeowner proud. The oak walls on the hallway
are kept cleanly by a variety of custodians, and the ceiling is high with
a classic skylight window, which at the right time of day can let in a
fair share of sun.
A worn, but comfortable looking sofa is here.
Souocara the Male Gnome is standing here. (flying)
Fylze the Male Human is standing here. (flying)
607H 168V 1X 61.54% 0C Exits:EU> e
The Halls of Coalition on Risky Endeavors
You are overwhelmed with awe as you enter the Hall of Forgotten Heroes.
Before you stands a double row of statues, each one a monument and memory
to the greatest members of your Clan from days gone by. At one end of the
room stands a small altar, with dedications to all the Gods of Krynn,
testament to diversity of faith of the members of your Clan. At the other
end of the room is a check in desk, and stairs leading up to rooms in the
stronghold. A wizened man sits patiently at the desk, waiting for Clan
members to return for rest and recuperation, and perhaps share a tale of
their latest adventure.
<CORE> Tallon, Dodging Relocates is resting here. (flying) (invisible)
The stronghold's innkeeper is standing here, giving you a suspicious look.
607H 167V 1X 61.54% 0C Exits:WUD>
Tallon tells your group 'ninaa'
607H 167V 1X 61.54% 0C Exits:WUD> gt they agro'd me :)
You tell your group 'they agro'd me :)'
607H 167V 1X 61.54% 0C Exits:WUD>
Tallon tells your group 'nice'
607H 167V 1X 61.54% 0C Exits:WUD>
Tallon stands up.
607H 167V 1X 61.54% 0C Exits:WUD>
Tallon focuses on you and utters some strange words.
You rise up off the ground.
607H 167V 1X 61.54% 0C Exits:WUD> swap self tallon
Tallon stops following you.
You now follow Tallon.
Tallon is the new leader of Leann's group.
607H 167V 1X 61.54% 0C Exits:WUD>
Tallon focuses on you and utters some strange words.
You vanish.
607H 167V 1X 61.54% 0C Exits:WUD>
Tallon begins resting but stays aloft.
607H 167V 1X 61.54% 0C Exits:WUD>
Tallon closes his spellbook with a content look on his face.
627H 173V 1X 61.54% 0C Exits:WUD> ct blur me as well
You tell your clan 'blur me as well'
627H 173V 1X 61.54% 0C Exits:WUD>
Fylze tells you 'just come west!'
627H 173V 1X 61.54% 0C Exits:WUD> l
The Halls of Coalition on Risky Endeavors
You are overwhelmed with awe as you enter the Hall of Forgotten Heroes.
Before you stands a double row of statues, each one a monument and memory
to the greatest members of your Clan from days gone by. At one end of the
room stands a small altar, with dedications to all the Gods of Krynn,
testament to diversity of faith of the members of your Clan. At the other
end of the room is a check in desk, and stairs leading up to rooms in the
stronghold. A wizened man sits patiently at the desk, waiting for Clan
members to return for rest and recuperation, and perhaps share a tale of
their latest adventure.
<CORE> Tallon, Dodging Relocates is resting here. (flying) (invisible)
The stronghold's innkeeper is standing here, giving you a suspicious look.
627H 173V 1X 61.54% 0C Exits:WUD> l w
You see nothing special.
Fylze the Male Human is resting here. (flying)
627H 173V 1X 61.54% 0C Exits:WUD>
Tallon tells your clan 'sec'
627H 173V 1X 61.54% 0C Exits:WUD>
Tallon opens his spellbook and begins reading it intently.
627H 173V 1X 61.54% 0C Exits:WUD> Huh?!
627H 173V 1X 61.54% 0C Exits:WUD>
Fylze tells you '!'
627H 173V 1X 61.54% 0C Exits:WUD> TICK IN 10 SECONDS.
reply give me a second :)
You tell Fylze 'give me a second :)'
627H 173V 1X 61.54% 0C Exits:WUD>
Sancho tells you 'go fight them'
627H 173V 1X 61.54% 0C Exits:WUD>
Fylze tells you 'k'
627H 173V 1X 61.54% 0C Exits:WUD>
Tallon sniffs sadly.
627H 173V 1X 61.54% 0C Exits:WUD>
Tallon tells your group 'o wait'
627H 173V 1X 61.54% 0C Exits:WUD>
Tallon tells your group 'let me pop you amz'
627H 173V 1X 61.54% 0C Exits:WUD>
Tallon tells your group 'ams*'
627H 173V 1X 61.54% 0C Exits:WUD>
Tallon stands up.
627H 173V 1X 61.54% 0C Exits:WUD>
Sancho tells you 'just fight you got hardly anything to lose'
627H 173V 1X 61.54% 0C Exits:WUD>
Tallon utters some strange words.
Tallon disappears in a puff of smoke.
627H 173V 1X 61.54% 0C Exits:WUD>
Fylze flies in from the west.
652H 173V 1X 61.54% 0C Exits:WUD>
Fylze flies down.
652H 173V 1X 61.54% 0C Exits:WUD>
Fylze flies in from below.
652H 173V 1X 61.54% 0C Exits:WUD>
Fylze flies west.
652H 173V 1X 61.54% 0C Exits:WUD> l
The Halls of Coalition on Risky Endeavors
You are overwhelmed with awe as you enter the Hall of Forgotten Heroes.
Before you stands a double row of statues, each one a monument and memory
to the greatest members of your Clan from days gone by. At one end of the
room stands a small altar, with dedications to all the Gods of Krynn,
testament to diversity of faith of the members of your Clan. At the other
end of the room is a check in desk, and stairs leading up to rooms in the
stronghold. A wizened man sits patiently at the desk, waiting for Clan
members to return for rest and recuperation, and perhaps share a tale of
their latest adventure.
The stronghold's innkeeper is standing here, giving you a suspicious look.
652H 173V 1X 61.54% 0C Exits:WUD>
Oeric shouts 'pho/sushi yuck!'
652H 173V 1X 61.54% 0C Exits:WUD> clan who
Clan Members
------------
Leann [ Clansman ] (Mon Mar 02) Level 30 G Warrior
Tallon [ Clansman ] (Mon Mar 02) Level 30 E Mage
Total clan members online: 2 Total clan members: 89
652H 173V 1X 61.54% 0C Exits:WUD> TICK IN 10 SECONDS.
ct laugh sancho is telling me to attack them ;)
You tell your clan 'laugh sancho is telling me to attack them ;)'
652H 173V 1X 61.54% 0C Exits:WUD> l
The Halls of Coalition on Risky Endeavors
You are overwhelmed with awe as you enter the Hall of Forgotten Heroes.
Before you stands a double row of statues, each one a monument and memory
to the greatest members of your Clan from days gone by. At one end of the
room stands a small altar, with dedications to all the Gods of Krynn,
testament to diversity of faith of the members of your Clan. At the other
end of the room is a check in desk, and stairs leading up to rooms in the
stronghold. A wizened man sits patiently at the desk, waiting for Clan
members to return for rest and recuperation, and perhaps share a tale of
their latest adventure.
The stronghold's innkeeper is standing here, giving you a suspicious look.
652H 173V 1X 61.54% 0C Exits:WUD> l w
You see nothing special.
652H 173V 1X 61.54% 0C Exits:WUD> st
You stand up.
652H 173V 1X 61.54% 0C Exits:WUD> l
The Halls of Coalition on Risky Endeavors
You are overwhelmed with awe as you enter the Hall of Forgotten Heroes.
Before you stands a double row of statues, each one a monument and memory
to the greatest members of your Clan from days gone by. At one end of the
room stands a small altar, with dedications to all the Gods of Krynn,
testament to diversity of faith of the members of your Clan. At the other
end of the room is a check in desk, and stairs leading up to rooms in the
stronghold. A wizened man sits patiently at the desk, waiting for Clan
members to return for rest and recuperation, and perhaps share a tale of
their latest adventure.
The stronghold's innkeeper is standing here, giving you a suspicious look.
672H 173V 1X 61.54% 0C Exits:WUD> l
The Halls of Coalition on Risky Endeavors
You are overwhelmed with awe as you enter the Hall of Forgotten Heroes.
Before you stands a double row of statues, each one a monument and memory
to the greatest members of your Clan from days gone by. At one end of the
room stands a small altar, with dedications to all the Gods of Krynn,
testament to diversity of faith of the members of your Clan. At the other
end of the room is a check in desk, and stairs leading up to rooms in the
stronghold. A wizened man sits patiently at the desk, waiting for Clan
members to return for rest and recuperation, and perhaps share a tale of
their latest adventure.
The stronghold's innkeeper is standing here, giving you a suspicious look.
672H 173V 1X 61.54% 0C Exits:WUD> i
You are carrying:
a blackened chest
a brass lamp
a large waterskin [3]
a scroll of recall
672H 173V 1X 61.54% 0C Exits:WUD>
Someone tells you 'pussy'
672H 173V 1X 61.54% 0C Exits:WUD>
Tallon tells your group 't hey still on scan?'
672H 173V 1X 61.54% 0C Exits:WUD> l w
You see nothing special.
672H 173V 1X 61.54% 0C Exits:WUD> ct no
You tell your clan 'no'
690H 173V 1X 61.54% 0C Exits:WUD> l w
You see nothing special.
690H 173V 1X 61.54% 0C Exits:WUD> st
You are already standing.
690H 173V 1X 61.54% 0C Exits:WUD>
Tallon tells your clan 'nod'
690H 173V 1X 61.54% 0C Exits:WUD> TICK IN 10 SECONDS.
ct man if i was ams i would so do it i just don't want to get para'd
You tell your clan 'man if i was ams i would so do it i just don't want to get para'd'
690H 173V 1X 61.54% 0C Exits:WUD> l
The Halls of Coalition on Risky Endeavors
You are overwhelmed with awe as you enter the Hall of Forgotten Heroes.
Before you stands a double row of statues, each one a monument and memory
to the greatest members of your Clan from days gone by. At one end of the
room stands a small altar, with dedications to all the Gods of Krynn,
testament to diversity of faith of the members of your Clan. At the other
end of the room is a check in desk, and stairs leading up to rooms in the
stronghold. A wizened man sits patiently at the desk, waiting for Clan
members to return for rest and recuperation, and perhaps share a tale of
their latest adventure.
The stronghold's innkeeper is standing here, giving you a suspicious look.
690H 173V 1X 61.54% 0C Exits:WUD> l w
You see nothing special.
690H 173V 1X 61.54% 0C Exits:WUD>
Tallon tells your group 'im checking for it right now'
690H 173V 1X 61.54% 0C Exits:WUD>
Someone tells you 'pussy'
690H 173V 1X 61.54% 0C Exits:WUD> l w
You see nothing special.
690H 173V 1X 61.54% 0C Exits:WUD> l w
You see nothing special.
690H 173V 1X 61.54% 0C Exits:WUD> w
The Halls of Coalition on Risky Endeavors
Stone tiles mark this section of the stronghold as impressively sturdy.
The beautiful rhomboid geometry seen in each tile is distinctive of the
finest dwarven masonry. From years of use, each tile has taken on a
polished sheen to make any homeowner proud. The oak walls on the hallway
are kept cleanly by a variety of custodians, and the ceiling is high with
a classic skylight window, which at the right time of day can let in a
fair share of sun.
A worn, but comfortable looking sofa is here.
690H 172V 1X 61.54% 0C Exits:EU> l u
You see nothing special.
690H 172V 1X 61.54% 0C Exits:EU> u
The Entrance to the Halls of Coalition on Risky Endeavors
Stone tiles mark this section of the stronghold as impressively sturdy.
The beautiful rhomboid geometry seen in each tile is distinctive of the
finest dwarven masonry. From years of use, each tile has taken on a
polished sheen to make any homeowner proud. The oak walls on the hallway
are kept cleanly by a variety of custodians, and the ceiling is high with
a classic skylight window, which at the right time of day can let in a
fair share of sun.
690H 171V 1X 61.54% 0C Exits:ED> e
North Main Street
Main Street is a busy place. The new pavement means heavy traffic,
often moving a bit too fast for pedestrians. The street continues to the
north and south.
A wooden sign has been hammered into the ground.
A Tarsian peasant whistles happily on his way to work. (white aura)
690H 170V 1X 61.54% 0C Exits:NESW> s
North Main Street
Main Street bustles with activity as the citizens of New Tarsis get on
with their lives. Here and there a peddler offers his wares. Occasionally,
one might catch a glimpse of a mage's robes as he passes unhindered through
the crowds. The traffic seems heavier to the south.
A mercenary stands here, protecting New Tarsis under orders from the Thane.
690H 169V 1X 61.54% 0C Exits:NSW> s
North Main Street
North Main Street, once a muddy path, is now a brightly lighted, busy
thoroughfare. New Tarsis Square lies to the south, while markets and other
new buildings cluster to the east and west.
690H 168V 1X 61.54% 0C Exits:NESW> s
New Tarsis Square
Here stands the great Fountain of Tarsis, sole remaining artifact of
the original city. The new pavement has been carefully matched to the few
pieces of old that surround the fountain. The sounds and smells of city
life waft in from all directions.
The great fountain of old Tarsis stands here.
690H 167V 1X 61.54% 0C Exits:NESW> e
Eastern Avenue
Eastern Avenue is newly finished, with fresh stone pavers lining the
wide, straight way. From the west come the unmistakable sounds of water
burbling and splashing, and the shouts of commerce.
690H 166V 1X 61.54% 0C Exits:EW> e
Eastern Avenue
Dwarven craftsmen took pride in the work it took to lay these paving
stones. The road is wide and smooth with barely a joint or a seam to be
seen. The street is wide enough for two wagons to pass side by side. A
friendly tavern lies to the south, and the road runs east and west.
A Tarsian peasant cleans up the streets. (white aura)
690H 165V 1X 61.54% 0C Exits:ESW> s
The Drunken Dwarf
A warm, smoky place, the Drunken Dwarf is a favorite hangout for
townies and militia alike. Heavy, utilitarian wooden tables and benches
fill most of the room. Overhead are the exposed beams of a high ceiling.
Sawdust covers the floor to help absorb frequent beer spills. At the back
of the room is a long bar with a menu hanging behind. To the south is a
small, closed door with a sign affixed to it.
A large bulletin board is mounted on a wall here.
Duck Myllard dries his hands on his clean, white apron and awaits your order.
690H 164V 1X 61.54% 0C Exits:NS> s
The Crossed Arms
The low ceiling holds the smoke and noise close to the floor in this
busy inn. A dozen long tables stand scattered about the room and a narrow
stair in the back leads to the upper floor. Along the south wall, a
fieldstone hearth holds a rotating spit. Several groups of adventurers are
clustered about the various tables, each eying the others suspiciously and
planning their campaigns in muted tones.
A Tarsian peasant whistles happily on his way to work. (white aura)
A drunken local sits at one of the tables staring into a tankard of ale.
690H 163V 1X 61.54% 0C Exits:NEU> u
Reception
At the top of the stairs from the inn's lobby is a small room serving
as a room registry. Belle sits behind a pine counter, quietly reading,
until a customer arrives. Behind her is a long rack of wooden cubbyholes
and hooks holding room keys. Long halls with many closed doors stretch to
either side. It's quiet and well-kept here, conducive to a good night's
sleep.
A pile of worn maps sits in the corner, free to adventurers.
A bulletin board with the heading 'Wanted' has been posted on the far wall.
The fez atop this well muscled bouncer's head marks him a fierce adversary.
Belle Hamson looks up from her book and beams at your approach.
690H 162V 1X 61.54% 0C Exits:D> d
The Crossed Arms
The low ceiling holds the smoke and noise close to the floor in this
busy inn. A dozen long tables stand scattered about the room and a narrow
stair in the back leads to the upper floor. Along the south wall, a
fieldstone hearth holds a rotating spit. Several groups of adventurers are
clustered about the various tables, each eying the others suspiciously and
planning their campaigns in muted tones.
A Tarsian peasant whistles happily on his way to work. (white aura)
A drunken local sits at one of the tables staring into a tankard of ale.
690H 161V 1X 61.54% 0C Exits:NEU> n
The Drunken Dwarf
A warm, smoky place, the Drunken Dwarf is a favorite hangout for
townies and militia alike. Heavy, utilitarian wooden tables and benches
fill most of the room. Overhead are the exposed beams of a high ceiling.
Sawdust covers the floor to help absorb frequent beer spills. At the back
of the room is a long bar with a menu hanging behind. To the south is a
small, closed door with a sign affixed to it.
A large bulletin board is mounted on a wall here.
Duck Myllard dries his hands on his clean, white apron and awaits your order.
690H 160V 1X 61.54% 0C Exits:NS> track fylze
You kneel down and study the ground.
You can't seem to find any tracks.
690H 173V 1X 61.54% 0C Exits:NS> l n
You see nothing special.
A Tarsian peasant cleans up the streets. (white aura)
690H 173V 1X 61.54% 0C Exits:NS> n
Eastern Avenue
Dwarven craftsmen took pride in the work it took to lay these paving
stones. The road is wide and smooth with barely a joint or a seam to be
seen. The street is wide enough for two wagons to pass side by side. A
friendly tavern lies to the south, and the road runs east and west.
A Tarsian peasant cleans up the streets. (white aura)
690H 172V 1X 61.54% 0C Exits:ESW> s
The Drunken Dwarf
A warm, smoky place, the Drunken Dwarf is a favorite hangout for
townies and militia alike. Heavy, utilitarian wooden tables and benches
fill most of the room. Overhead are the exposed beams of a high ceiling.
Sawdust covers the floor to help absorb frequent beer spills. At the back
of the room is a long bar with a menu hanging behind. To the south is a
small, closed door with a sign affixed to it.
A large bulletin board is mounted on a wall here.
Duck Myllard dries his hands on his clean, white apron and awaits your order.
690H 171V 1X 61.54% 0C Exits:NS> who f*
Mortals
-------
<CAS> Fibinachi Falconscribe, Douedan Greater Archmagi and Ambassador to Krynn
<PWA> Lord Fuzz, King of the Cute Little Critters
Fylze the Male Human
Figa the Male Kagonesti
Total visible people : 4 Total people online : 29
690H 171V 1X 61.54% 0C Exits:NS> who s*
Mortals
-------
<PWA> Sinne Ster, Taker of the Apples
<Gobo> Smart the Female Theiwar Dwarf
<PWA> Shoo Ster, Taker of the Apples
Smeer the Male Goblin
<PWA> Sharq the Male Minotaur
Souocara the Male Gnome
Total visible people : 6 Total people online : 29
690H 171V 1X 61.54% 0C Exits:NS>
Smeer flies in from the north.
690H 171V 1X 61.54% 0C Exits:NS>
Smeer flies south.
690H 171V 1X 61.54% 0C Exits:NS> TICK IN 10 SECONDS.
l
The Drunken Dwarf
A warm, smoky place, the Drunken Dwarf is a favorite hangout for
townies and militia alike. Heavy, utilitarian wooden tables and benches
fill most of the room. Overhead are the exposed beams of a high ceiling.
Sawdust covers the floor to help absorb frequent beer spills. At the back
of the room is a long bar with a menu hanging behind. To the south is a
small, closed door with a sign affixed to it.
A large bulletin board is mounted on a wall here.
Duck Myllard dries his hands on his clean, white apron and awaits your order.
690H 171V 1X 61.54% 0C Exits:NS> l n
You see nothing special.
A Tarsian peasant cleans up the streets. (white aura)
690H 171V 1X 61.54% 0C Exits:NS> track fylze
You kneel down and study the ground.
You can't seem to find any tracks.
690H 171V 1X 61.54% 0C Exits:NS> s
The Crossed Arms
The low ceiling holds the smoke and noise close to the floor in this
busy inn. A dozen long tables stand scattered about the room and a narrow
stair in the back leads to the upper floor. Along the south wall, a
fieldstone hearth holds a rotating spit. Several groups of adventurers are
clustered about the various tables, each eying the others suspiciously and
planning their campaigns in muted tones.
A Tarsian peasant whistles happily on his way to work. (white aura)
A Tarsian peasant whistles happily on his way to work. (white aura)
A drunken local sits at one of the tables staring into a tankard of ale.
690H 170V 1X 61.54% 0C Exits:NEU> n
The Drunken Dwarf
A warm, smoky place, the Drunken Dwarf is a favorite hangout for
townies and militia alike. Heavy, utilitarian wooden tables and benches
fill most of the room. Overhead are the exposed beams of a high ceiling.
Sawdust covers the floor to help absorb frequent beer spills. At the back
of the room is a long bar with a menu hanging behind. To the south is a
small, closed door with a sign affixed to it.
A large bulletin board is mounted on a wall here.
Duck Myllard dries his hands on his clean, white apron and awaits your order.
690H 169V 1X 61.54% 0C Exits:NS>
Tallon appears before you in a puff of smoke.
690H 169V 1X 61.54% 0C Exits:NS>
Tallon begins resting but stays aloft.
690H 169V 1X 61.54% 0C Exits:NS>
Tallon stands up.
690H 169V 1X 61.54% 0C Exits:NS>
Tallon tells your group 'no load'
690H 169V 1X 61.54% 0C Exits:NS>
Tallon utters some strange words.
690H 169V 1X 61.54% 0C Exits:NS> nod
You nod solemnly.
690H 169V 1X 61.54% 0C Exits:NS> l
The Drunken Dwarf
A warm, smoky place, the Drunken Dwarf is a favorite hangout for
townies and militia alike. Heavy, utilitarian wooden tables and benches
fill most of the room. Overhead are the exposed beams of a high ceiling.
Sawdust covers the floor to help absorb frequent beer spills. At the back
of the room is a long bar with a menu hanging behind. To the south is a
small, closed door with a sign affixed to it.
A large bulletin board is mounted on a wall here.
<CORE> Tallon, Dodging Relocates is standing here. (flying) (invisible)
. . . is enveloped in flames.
Duck Myllard dries his hands on his clean, white apron and awaits your order.
690H 169V 1X 61.54% 0C Exits:NS>
Tallon begins resting but stays aloft.
690H 169V 1X 61.54% 0C Exits:NS>
Tallon tells your group 'course noe..'
690H 169V 1X 61.54% 0C Exits:NS>
Tallon tells your group 'not*'
690H 169V 1X 61.54% 0C Exits:NS>
Tallon rolls his eyes.
690H 169V 1X 61.54% 0C Exits:NS> say if they come in here :)
You say 'if they come in here :)'
690H 169V 1X 61.54% 0C Exits:NS> giggle
You giggle.
690H 169V 1X 61.54% 0C Exits:NS> l
The Drunken Dwarf
A warm, smoky place, the Drunken Dwarf is a favorite hangout for
townies and militia alike. Heavy, utilitarian wooden tables and benches
fill most of the room. Overhead are the exposed beams of a high ceiling.
Sawdust covers the floor to help absorb frequent beer spills. At the back
of the room is a long bar with a menu hanging behind. To the south is a
small, closed door with a sign affixed to it.
A large bulletin board is mounted on a wall here.
<CORE> Tallon, Dodging Relocates is resting here. (flying) (invisible)
. . . is enveloped in flames.
Duck Myllard dries his hands on his clean, white apron and awaits your order.
690H 169V 1X 61.54% 0C Exits:NS> l n
You see nothing special.
A Tarsian peasant cleans up the streets. (white aura)
690H 169V 1X 61.54% 0C Exits:NS>
Tallon tells your group 'gig'
690H 169V 1X 61.54% 0C Exits:NS> l n
You see nothing special.
A Tarsian peasant cleans up the streets. (white aura)
690H 173V 1X 61.54% 0C Exits:NS>
Tallon stands up.
690H 173V 1X 61.54% 0C Exits:NS> track fylze
You kneel down and study the ground.
You can't seem to find any tracks.
690H 173V 1X 61.54% 0C Exits:NS>
Tallon flies south.
690H 173V 1X 61.54% 0C Exits:NS> n
Eastern Avenue
Dwarven craftsmen took pride in the work it took to lay these paving
stones. The road is wide and smooth with barely a joint or a seam to be
seen. The street is wide enough for two wagons to pass side by side. A
friendly tavern lies to the south, and the road runs east and west.
A Tarsian peasant cleans up the streets. (white aura)
690H 172V 1X 61.54% 0C Exits:ESW> s
The Drunken Dwarf
A warm, smoky place, the Drunken Dwarf is a favorite hangout for
townies and militia alike. Heavy, utilitarian wooden tables and benches
fill most of the room. Overhead are the exposed beams of a high ceiling.
Sawdust covers the floor to help absorb frequent beer spills. At the back
of the room is a long bar with a menu hanging behind. To the south is a
small, closed door with a sign affixed to it.
A large bulletin board is mounted on a wall here.
<CORE> Tallon, Dodging Relocates is resting here. (flying) (invisible)
. . . is enveloped in flames.
Duck Myllard dries his hands on his clean, white apron and awaits your order.
690H 171V 1X 61.54% 0C Exits:NS> who s*
Mortals
-------
<PWA> Sharq the Male Minotaur
<Gobo> Smart the Female Theiwar Dwarf
Souocara the Male Gnome
<PWA> Shoo Ster, Taker of the Apples
<PWA> Sinne Ster, Taker of the Apples
Total visible people : 5 Total people online : 27
690H 171V 1X 61.54% 0C Exits:NS> TICK IN 10 SECONDS.
track souocara
You kneel down and study the ground.
You can't seem to find any tracks.
690H 171V 1X 61.54% 0C Exits:NS> n
Eastern Avenue
Dwarven craftsmen took pride in the work it took to lay these paving
stones. The road is wide and smooth with barely a joint or a seam to be
seen. The street is wide enough for two wagons to pass side by side. A
friendly tavern lies to the south, and the road runs east and west.
A Tarsian peasant cleans up the streets. (white aura)
690H 170V 1X 61.54% 0C Exits:ESW> s
The Drunken Dwarf
A warm, smoky place, the Drunken Dwarf is a favorite hangout for
townies and militia alike. Heavy, utilitarian wooden tables and benches
fill most of the room. Overhead are the exposed beams of a high ceiling.
Sawdust covers the floor to help absorb frequent beer spills. At the back
of the room is a long bar with a menu hanging behind. To the south is a
small, closed door with a sign affixed to it.
A large bulletin board is mounted on a wall here.
<CORE> Tallon, Dodging Relocates is resting here. (flying) (invisible)
. . . is enveloped in flames.
Duck Myllard dries his hands on his clean, white apron and awaits your order.
690H 169V 1X 61.54% 0C Exits:NS> l n
You see nothing special.
690H 169V 1X 61.54% 0C Exits:NS> n
Eastern Avenue
Dwarven craftsmen took pride in the work it took to lay these paving
stones. The road is wide and smooth with barely a joint or a seam to be
seen. The street is wide enough for two wagons to pass side by side. A
friendly tavern lies to the south, and the road runs east and west.
690H 168V 1X 61.54% 0C Exits:ESW> w
Eastern Avenue
Eastern Avenue is newly finished, with fresh stone pavers lining the
wide, straight way. From the west come the unmistakable sounds of water
burbling and splashing, and the shouts of commerce.
690H 167V 1X 61.54% 0C Exits:EW> w
New Tarsis Square
Here stands the great Fountain of Tarsis, sole remaining artifact of
the original city. The new pavement has been carefully matched to the few
pieces of old that surround the fountain. The sounds and smells of city
life waft in from all directions.
The great fountain of old Tarsis stands here.
A small grey rat scurries for cover as you approach.
690H 166V 1X 61.54% 0C Exits:NESW> w
Western Way
The bustle of horsecarts, merchants and townspeople moving along this
wide street marks it as a main arterial to the business areas of Tarsis.
The great fountain in the central square splashes noisly to the east, while
from the north come the sounds of tradesmen hawking their wares.
A small grey rat scurries for cover as you approach.
A carrion crow scavenges in the rubble, looking for food.
A mercenary stands here, protecting New Tarsis under orders from the Thane.
690H 165V 1X 61.54% 0C Exits:NEW> w
Western Way
In the Troubles, this area was one of the worst damaged. Now a wide,
clean street runs east-west. From the east the unmistakable sounds and
smells of commerce. The hurly-burly of the city fades out further to the
west.
A Tarsian peasant cleans up the streets. (white aura)
690H 164V 1X 61.54% 0C Exits:EW> w
Western Way
In the Troubles, this area was one of the worst damaged. Now a wide,
clean, straight street runs east and west between the prosperous looking
buildings on either side.
690H 163V 1X 61.54% 0C Exits:ESW> w
Western Way
In what once was one of the worst areas of destruction, there is now a
wide, straight, clean street leading west out of the city. To the north is
Academy Square, a center of learning.
A Tarsian peasant whistles happily on his way to work. (white aura)
A Tarsian peasant whistles happily on his way to work. (white aura)
690H 162V 1X 61.54% 0C Exits:NE(W)> n
A Tarsian peasant leaves north.
690H 162V 1X 61.54% 0C Exits:NE(W)> Academy Square
A thoroughly pleasant spot, this clearing is carpeted in ornamental
grasses, fragrant herbs, and perennials. A simple but elegant sundial
occupies a central position in the intersection. Running through the
greenery are stone footpaths leading to buildings north, east and west.
A Tarsian peasant whistles happily on his way to work. (white aura)
A mercenary stands here, protecting New Tarsis under orders from the Thane.
690H 161V 1X 61.54% 0C Exits:NESW> e
Academy of Ars Arcana
The low ceiling only allows enough clearance for a tall elf to pass.
The walls are darkened as if scorched. Smokey light fills the space making
it difficult to see much. The smoke comes from an alchemist's bench against
the north wall and the light comes from lanterns hung at intervals along
the beams. Mages mumble quietly among themselves around the room and in the
back corner, one mage seems to be holding class with his students.
An orrery is mounted on a stand here.
Darvinus the master mage is here, looking for students. (white aura)
690H 160V 1X 61.54% 0C Exits:W> w
Academy Square
A thoroughly pleasant spot, this clearing is carpeted in ornamental
grasses, fragrant herbs, and perennials. A simple but elegant sundial
occupies a central position in the intersection. Running through the
greenery are stone footpaths leading to buildings north, east and west.
A Tarsian peasant whistles happily on his way to work. (white aura)
A mercenary stands here, protecting New Tarsis under orders from the Thane.
690H 159V 1X 61.54% 0C Exits:NESW> n
Academy of Ars Druidicus
The room seems less like a room and more like a grove in the forest.
There are no roof and walls. If there were any, they are hidden by the
brush and the trees. In a nest in the corner, fox kits wrestle boisterously
among themselves and an owl blinks from a branch near the door.
Virga the Rainmaker eyes the sky carefully.
690H 157V 1X 61.54% 0C Exits:S> s
Academy Square
A thoroughly pleasant spot, this clearing is carpeted in ornamental
grasses, fragrant herbs, and perennials. A simple but elegant sundial
occupies a central position in the intersection. Running through the
greenery are stone footpaths leading to buildings north, east and west.
A Tarsian peasant whistles happily on his way to work. (white aura)
A mercenary stands here, protecting New Tarsis under orders from the Thane.
690H 155V 1X 61.54% 0C Exits:NESW> w
Academy of Ars Sanctissimus
Groups of monks huddle around tall desks studying and writing. In the
corners several monks are discussing theology among themselves. Vaulting
above, arched beams reach toward the heavens. At the far end of the room, a
small, glowing altar to Paladine flickers in votive candlelight.
A slig guard stands here, protecting the entrance to the shaman's hut. (flying)
A slig guard stands here, protecting the entrance to the shaman's hut. (flying)
Souocara the Male Gnome is standing here. (flying)
Fylze the Male Human is resting here. (flying)
Ubex, Good Shepherd of the Dusty Road, smiles beatifically.
690H 154V 1X 61.54% 0C Exits:E> bash fylze
You crash into Fylze in a bone crunching bash, sending him sprawling to the ground.
690H 154V 1X 61.54% 0C [Leann:Perfect] [Fylze:Good] Exits:E>
You massacre Fylze with your crush.
Fylze misses you with his hit.
690H 154V 1X 61.54% 0C [Leann:Perfect] [Fylze:Good] Exits:E>
You crush Fylze extremely hard.
Fylze misses you with his hit.
690H 154V 1X 61.54% 0C [Leann:Perfect] [Fylze:Good] Exits:E> bash fylze
You crash into Fylze in a bone crunching bash, sending him sprawling to the ground.
690H 154V 1X 61.54% 0C [Leann:Perfect] [Fylze:Fair] Exits:E>
You miss Fylze with your crush.
Fylze misses you with his hit.
690H 154V 1X 61.54% 0C [Leann:Perfect] [Fylze:Fair] Exits:E>
You crush Fylze extremely hard.
Fylze misses you with his hit.
690H 154V 1X 61.54% 0C [Leann:Perfect] [Fylze:Fair] Exits:E> bash fylze
You crash into Fylze in a bone crunching bash, sending him sprawling to the ground.
690H 154V 1X 61.54% 0C [Leann:Perfect] [Fylze:Bad] Exits:E>
You crush Fylze very hard.
Fylze misses you with his hit.
690H 173V 1X 61.54% 0C [Leann:Perfect] [Fylze:Bad] Exits:E>
You massacre Fylze with your crush.
Fylze misses you with his hit.
690H 173V 1X 61.54% 0C [Leann:Perfect] [Fylze:V.Bad] Exits:E> bash fylze
You crash into Fylze in a bone crunching bash, sending him sprawling to the ground.
690H 173V 1X 61.54% 0C [Leann:Perfect] [Fylze:V.Bad] Exits:E>
You massacre Fylze with your crush.
Fylze misses you with his hit.
690H 173V 1X 61.54% 0C [Leann:Perfect] [Fylze:Awful] Exits:E> bash fylze
You crush Fylze extremely hard.
Fylze misses you with his hit.
690H 173V 1X 61.54% 0C [Leann:Perfect] [Fylze:Awful] Exits:E> You try to bash Fylze, but you miss and tumble forward onto your face.
690H 173V 1X 61.54% 0C [Leann:Perfect] [Fylze:Awful] Exits:E> st
You massacre Fylze with your crush.
Fylze is incapacitated and will slowly die, if not aided.
690H 173V 1X 61.54% 0C [Fylze:Dying] Exits:E> bash
Tallon tells your group 'what are you fighting'
690H 173V 1X 61.54% 0C [Fylze:Dying] Exits:E> get all corpse
TICK IN 10 SECONDS.
You annihilate Fylze with your crush.
You receive 0 experience.
Fylze is dead! R.I.P.
The death cry of Fylze echoes from somewhere nearby...
Souocara stops following Fylze.
Fylze now follows Souocara.
Souocara is the new leader of Fylze's group.
Fylze stops following Souocara.
690H 173V 1X 61.54% 0C Exits:E>
Souocara gets a large pile of coins from the corpse of Fylze.
690H 173V 1X 61.54% 0C Exits:E> You stand up.
690H 173V 1X 61.54% 0C Exits:E> You couldn't find what you were looking for.
690H 173V 1X 61.54% 0C Exits:E> You get a silver ring from the corpse of Fylze.
You get a bright ball of light from the corpse of Fylze.
You get a glowing scroll of recall from the corpse of Fylze.
You get a glowing scroll of recall from the corpse of Fylze.
You get a milky potion of see invisible from the corpse of Fylze.
690H 173V 1X 61.54% 0C Exits:E> gt just kill fylze
You tell your group 'just kill fylze'
690H 173V 1X 61.54% 0C Exits:E> bash souocara
You crash into Souocara in a bone crunching bash, sending him sprawling to the ground.
690H 173V 1X 61.54% 0C [Leann:Perfect] [Souocara:V.Good] Exits:E>
Tallon tells your group 'you did?'
690H 173V 1X 61.54% 0C [Leann:Perfect] [Souocara:V.Good] Exits:E>
You crush Souocara extremely hard.
Souocara bludgeons YOU.
684H 173V 1X 61.54% 0C [Leann:V.Good] [Souocara:Good] Exits:E> bash
You massacre Souocara with your crush.
Souocara misses you with his bludgeon.
684H 173V 1X 61.54% 0C [Leann:V.Good] [Souocara:Good] Exits:E> You try to bash Souocara, but you miss and tumble forward onto your face.
684H 173V 1X 61.54% 0C [Leann:V.Good] [Souocara:Good] Exits:E> st
bash
You massacre Souocara with your crush.
Souocara misses you with his bludgeon.
684H 173V 1X 61.54% 0C [Leann:V.Good] [Souocara:Fair] Exits:E>
You crush Souocara extremely hard.
Souocara barely bludgeons YOU.
680H 173V 1X 61.54% 0C [Leann:V.Good] [Souocara:Fair] Exits:E> gt killing soucara now
bash
You stand up.
680H 173V 1X 61.54% 0C [Leann:V.Good] [Souocara:Fair] Exits:E> You try to bash Souocara, but you miss and tumble forward onto your face.
680H 173V 1X 61.54% 0C [Leann:V.Good] [Souocara:Fair] Exits:E> st
You crush Souocara extremely hard.
Souocara bludgeons YOU hard.
671H 173V 1X 61.54% 0C [Leann:V.Good] [Souocara:Fair] Exits:E> bash
You massacre Souocara with your crush.
Souocara barely bludgeons YOU.
668H 173V 1X 61.54% 0C [Leann:V.Good] [Souocara:Fair] Exits:E> You tell your group 'killing soucara now'
668H 173V 1X 61.54% 0C [Leann:V.Good] [Souocara:Fair] Exits:E> You can't do that while sitting.
668H 173V 1X 61.54% 0C [Leann:V.Good] [Souocara:Fair] Exits:E> You stand up.
668H 173V 1X 61.54% 0C [Leann:V.Good] [Souocara:Fair] Exits:E> You try to bash Souocara, but you miss and tumble forward onto your face.
668H 173V 1X 61.54% 0C [Leann:V.Good] [Souocara:Fair] Exits:E>
You massacre Souocara with your crush.
Souocara bludgeons YOU hard.
661H 173V 1X 61.54% 0C [Leann:V.Good] [Souocara:Bad] Exits:E> st
bash
You massacre Souocara with your crush.
Souocara misses you with his bludgeon.
684H 173V 1X 61.54% 0C [Leann:V.Good] [Souocara:Bad] Exits:E> You should probably stand up!
You massacre Souocara with your crush.
Souocara misses you with his bludgeon.
You stand up.
684H 173V 1X 61.54% 0C [Leann:V.Good] [Souocara:V.Bad] Exits:E> You crash into Souocara in a bone crunching bash, sending him sprawling to the ground.
684H 173V 1X 61.54% 0C [Leann:V.Good] [Souocara:V.Bad] Exits:E>
Tallon tells your group 'where'
684H 173V 1X 61.54% 0C [Leann:V.Good] [Souocara:V.Bad] Exits:E> reply clerics
bash
You crush Souocara extremely hard.
Souocara misses you with his bludgeon.
684H 173V 1X 61.54% 0C [Leann:V.Good] [Souocara:V.Bad] Exits:E>
You crush Souocara extremely hard.
Souocara misses you with his bludgeon.
684H 173V 1X 61.54% 0C [Leann:V.Good] [Souocara:Awful] Exits:E> You tell someone 'clerics'
684H 173V 1X 61.54% 0C [Leann:V.Good] [Souocara:Awful] Exits:E> You try to bash Souocara, but you miss and tumble forward onto your face.
684H 173V 1X 61.54% 0C [Leann:V.Good] [Souocara:Awful] Exits:E> st
bash
You miss Souocara with your crush.
Souocara misses you with his bludgeon.
684H 173V 1X 61.54% 0C [Leann:V.Good] [Souocara:Awful] Exits:E> TICK IN 10 SECONDS.
You crush Souocara extremely hard.
Souocara bludgeons YOU.
678H 173V 1X 61.54% 0C [Leann:V.Good] [Souocara:Awful] Exits:E> You stand up.
678H 173V 1X 61.54% 0C [Leann:V.Good] [Souocara:Awful] Exits:E> You crash into Souocara in a bone crunching bash, sending him sprawling to the ground.
Souocara is incapacitated and will slowly die, if not aided.
678H 173V 1X 61.54% 0C [Souocara:Awful] Exits:E>
You annihilate Souocara with your crush.
You receive 0 experience.
Souocara is dead! R.I.P.
The death cry of Souocara echoes from somewhere nearby...
Souocara sinks gently to the ground.
A muscular slig guard stops following Souocara.
Having no master, a muscular slig guard wanders home.
A muscular slig guard stops following Souocara.
Having no master, a muscular slig guard wanders home.
678H 173V 1X 61.54% 0C Exits:E> get all corpse
You get a griffon feather from the corpse of Souocara.
You get a wooden club from the corpse of Souocara.
You get a wooden shield from the corpse of Souocara.
You get some studded leather sleeves from the corpse of Souocara.
You get a pair of studded leather gloves from the corpse of Souocara.
You get some studded leather leggings from the corpse of Souocara.
You get a leather cap from the corpse of Souocara.
You get a heavy bearskin cloak from the corpse of Souocara.
You get a light medallion from the corpse of Souocara.
You get a small grey ring from the corpse of Souocara.
You get a large pile of coins from the corpse of Souocara.
There were 120 coins.
You get a milky potion of see invisible from the corpse of Souocara.
You get a piece of sweet bread from the corpse of Souocara.
You get a piece of sweet bread from the corpse of Souocara.
You get a piece of sweet bread from the corpse of Souocara.
You get a large canteen from the corpse of Souocara.
You get a small wooden chest from the corpse of Souocara.
You get a waterskin from the corpse of Souocara.
9 comments
Overbash owning.
And yea, that was a bit dickish of Sancho.... Just because a person might have crap eq, doesn't mean they wanna give trash a easy/free kill. Thats the difference between trash, and a person who actually values their char and such.
and Sancho was just being him self, he was the someone calling me a pussy because I didn't want to suicide on them.
I just happened to catch them afk because they didn't think i would use their flags against them.